Euflorium: The Eufloria Community
Eufloria => Eufloria Classic => Eufloria Classic Support => Topic started by: Erandas on February 17, 2009, 03:28:15 AM
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I'm playing the first level now 3 times and always there is 1 asteroid which I can't reach.
Any suggestions? Thank you for the help!
Great game by the way!
Erandas
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That sounds like really bad luck - we are aware there are occasions when asteroids are inaccessible but didn't know it was quite so common. We'll fix this in the next version, promise! In the meantime, you could edit level.level in the Resources directory - try changing
<dir name="SIZEFROMSTRENGTH" type="int" value="50" />
to
<dir name="SIZEFROMSTRENGTH" type="int" value="250" />
or change
<dir name="MINASTEROIDSEPARATION" type="int" value="2000" />
to
<dir name="MINASTEROIDSEPARATION" type="int" value="1000" />
or do both! Sorry about this.
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Thank you that helped.
Erandas
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I've got the same problem at work. At home I don't have this. Also in the first level. Got the solution but wanted to tell you
Printscreen of it
(http://img24.imageshack.us/img24/8228/bugn.jpg)
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If you're gonny fix this in the next release, don't forget that it's also possible that an asteroid is reachable, but it's not possible to move Dysons away from it again. Had this in my last game in lvl4.
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In lvl1 I had the same problem only with 4 planets!! I took multiple screen shots and over layed them in photoshop (sorry about the resulting shading);
(http://i88.photobucket.com/albums/k188/drnic2032/noreach4.jpg)
There are 4 planets I can't get to; Top-center, two in the left middle, and one bottom center.
Here's the worst part though. After I had secured all available planets and found these 4 unreachable I got attacked by enemy forces (as you can see in the screen shot)! Does this mean that the computer isn't limited to the same parameters as the player?!?!
Honestly I love the game though! Everything has bugs. Keep up the great work guys.
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The problem lies in the fact that the asteroid's send distance is related to its size, so sometimes you get a relationship where one asteroid can reach another, but the other can't send back. We haven't come up with a completely fool-proof solution for this yet, but since we will be rewriting how the levels are created, the problem will disappear (probably to be replaced by a hundred others :))