Author Topic: Small but useful idea: Multi-<name> growing  (Read 3956 times)

Major Cooke

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Small but useful idea: Multi-<name> growing
« on: August 18, 2010, 09:21:45 AM »
As weird as it sounds, the idea is actually quite simple.

It could contribute to seeds, flowers, and mines.

So what is it about, really?

Well, it's divided into parts.

1. The first part would be to add a new set of values that
-A. Specify how many seedlings a tree gives off per interval
-B. Allows us to grow multiple flowers (with an extra probability chance of making more after that one is plucked) on one tree
-C. Mostly the same thing as B, but involves growing mines and the ability to create more than one mine and deploy them

2. ...I actually forgot what I was going to put here. TO BE DETERMINED... so long as my seedlings arent being chewed up by a cow...