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Suggestions

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mineteaser:
Hello, I really liked this game. It's not only fun to play, but very beautiful to look at (something I like in a game (though obviously not the only thing)).
I only have one suggestion, but I guess a whole thread for people's suggestions would be a lot more appropriate and cut back on meaningless topics.

My suggestion is to add planets in the mix of asteroids. The planets would be slightly bigger than the asteroids and obviously would have larger benefits than asteroids if owned such as more trees, better stats, and other such qualities. The planets would also orbit the sun, making you have to wait for the right time to strike. There obviously wouldn't be a lot of planets (probably only 3 or 2). I know this is a simple game, and planets might be a little complicated, but maybe you should add it as an option.

EDIT: Oh, and I would like to see procedural trees where they would randomly have between maybe 2-5 branches or maybe every time a tree branches out it has a different number of branches. Like it starts off with 3 branches, but those branches branch out to 2 branches and those branches branch out to 4 branches. I think it would be a very interesting visual effect.

Rollins B.:

--- Quote from: "mineteaser" ---EDIT: Oh, and I would like to see procedural trees where they would randomly have between maybe 2-5 branches or maybe every time a tree branches out it has a different number of branches. Like it starts off with 3 branches, but those branches branch out to 2 branches and those branches branch out to 4 branches. I think it would be a very interesting visual effect.
--- End quote ---

http://http://www.omni-labs.com/

If you look a little down the page, Alex put up a video of new tree code he is working on.

The only problem with the planets would that they would have to be extra hard to conquer. Or you might even have to do something like break a little outer shield before you reach the core.

Alex:
We have plans for both these things, yes. As you can see we have some prototype tree code up and running, but it's not integrated into the game yet. I need to get back to that and balance it out a bit and extend it a little.

With the asteroids, we're going to vary their size, with several gameplay implications resulting from that. You'll see when we do another release

ryandaniels:
I absolutely LOVE this game! One suggestion I have is about unit control. I would like to see the greater control over the seeds, such as:

1. Be able select a percentage to take from a asteroid, because somethimes you need alot, but taking everything just means the guys you are attacking will just run away from the fight to the exposed asteroid, which makes you have to run back and forth trying to catch them. I would suggest maybe having this accomplish by when the player left clicks and drags, he has the ability to scroll with the mouse wheel to select what percentage to send, 100% by default.

2. Mass move orders; Be able to conscript a percentage of all your forces to a certain astreroid(s).

Oh, and I just wanted to post a screenshot off my first game, I was taking my nemisis's last, and possibly home, asteroid;

By ryandaniels at 2008-07-20

Rudolf:
Hey man, thanks for the suggestions. We are implementing a similar system as what you are suggesting that will allow you to quickly and easily select a group of seedlings of varying sizes. The mega selection is an interesting one, we will have to think about it but with some of our changes in the pipeline it probably won't be appliccable anymore.

Nice screenie! I love moments like that in the game.

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