Eufloria > Eufloria HD Mods

Calling all modders

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sillytuna:

--- Quote from: Timeroute on November 24, 2012, 11:59:25 AM ---Hi, first time posting. I was wondering if there was any chance of getting something like http://w3.impa.br/~diego/software/luasocket/home.html integrated - or at least giving modders the opportunity to integrate it, within their own mod.

The main reason for this would be that then modders would have the opportunity to essentially program their own multiplayer version of the game, which of course plenty of people have asked for. :D

--- End quote ---

I have to say that I know nothing about this. I can look into it when we improve modding support before the final release though.

I'd imagine it'd be quite tough to keep the game in sync although maybe on PC you can get away with batching data at regular intervals and brute forcing it. There are a lot of things about Eufloria (HD) that may make multiplayer stuff tricky. For example a lot of code does different things for team 0 (player) and a little perhaps for team 1 (grey) compared to other teams but I guess an enemy team can mimic the player somewhat. 'Relaxed' mode puts a bias on team 0 and against the other teams BTW. This can easily be fixed by overriding the relevant variables.

I heard that people managed to hack in some multiplayer stuff for the old Eufloria (you crazy people) so I could add a couple of extra variables to prevent things like a team trying to run any AI - I could put it entirely under script control.

I assume I would need to make a lot more variables accessible from Lua. In the old version, could you access any variable on a seedling? It was C# and that sort of thing is easier to do in that language. This build is C++ and you don't have access to individual seedlings etc.

It probably isn't too much work for me to do this though.

Basically, if someone who has done it before can put some notes in this thread then I can try and open things up enough for you guys to play with :)

Anyone who is modding will be given access to the Eufloria HD beta when we're adding modding functionality, so we can add features while you test/request them :)

sillytuna:

--- Quote from: Aino on August 26, 2012, 05:43:16 PM ---The game should leave a debug.txt file in the Eufloria directory after each game and inform about EVERYTHING that's being done...

--- End quote ---

We'll do what we can for this, and we'll provide an in-game console for things too. As far as possible!

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