Author Topic: Dev Questions  (Read 3787 times)

Me

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Dev Questions
« on: October 15, 2009, 06:32:06 AM »
I liked the current free build, so I am seriously thinking of pre-ordering Eufloria, however to pay 12 euro for a extended version of a free game seems much, atleast for a man with my amount of money.
Therefore I would like to ask some questions to help me decide.

1. Are you thinking of free updates for the new game Eufloria once it is released?

2. Will there be no price-drops in the first 3 months or so after release?

3. And most importantly, will there be a multiplayer mode? I know this is asked alot and your FAQ says it's no focus/priority currently, but that has been standing there for over 2 years now? So once it is released will this be changed? Are you currently thinking of multiplayer or maybe in the event of a succefull launch will you be working on one?

4. Are you making any other games?

Price aside, I'm sure you made a great game and I thank you for the free playing time you gave me and maybe I'll buy Eufloria.

Alex

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Re: Dev Questions
« Reply #1 on: October 15, 2009, 08:27:08 AM »
1. Yep, there are things I am not happy with and want to update. Also we want to add Steam achievements, and do a Mac/Linux version if possible, and we also need to add a certain feature post-release which we're shipping without.

2. unknown, but I doubt we'll pricedrop so early!

3. no multiplayer.

4. after this I personally intend to spend my spare time making a sequel to cottage of doom, which will have multiplayer and a better engine and stuff. this will hopefully feed into deadrock positively too. we will see what happens - i also want to do stuff with the Eufloria engine with procedural stuff...

Me

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Re: Dev Questions
« Reply #2 on: October 16, 2009, 02:31:47 AM »
Thanks for the answers, I think after all I will pre-order your game since I trust it will be great. Also gonna try cottage of doom, not my first pick but I read it's more about strategy then killing :), tho I hope you'll upgrade the graphics on your sequel.
I'm still hoping a real Dyson fan will make a multiplayer mode if that's possible within the LUa scripting you provide with the game?

Because I hope I'm wrong but most strategy games AI doesn't stand up against human thinking after a while, and then multiplayer really brings invention to the game, in the strangest ways you might think off, but that's just my personal experience.