Author Topic: Hard-wired mods : some questions.  (Read 4269 times)

Pilchard123

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Hard-wired mods : some questions.
« on: September 25, 2010, 10:23:23 PM »
Apart from the obvious "(When) are they coming?", I've a few more to ask, if the answers are known.

How will they work? Built into the game's code? Run from an external file?

Will they still be editable by the original author? Other people?

Can we make them unlockable, such as by completing a cusom level pack?

Will we be able to edit the game's UI to make them easier to use? Rallypoints took a while to set up because I needed to make a drawn button to activate them.
-- Alex, Rudolph - we need to be able to edit the UI, perhaps even just by making buttons and, even better, customisable sliders (start, finish, what they affect, position) I'll post more about my thoughts on this in a moment. I've got an idea that doesn't seem too nasty to implement at your end, but I don't know much about C#.

Alex

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Re: Hard-wired mods : some questions.
« Reply #1 on: October 06, 2010, 08:16:47 PM »
Customisable UI won't be coming until after the PSN release. I haven't made the UI system data-oriented, but if I expose some stuff from Lua it should be possible to make your own UIs - just might be a problem making it actually do anything...

Current plan is to have the mod register with the program a tick update which will run continuously until unregistered by the user, you can then have anything you want in that - so potentially if your mod draws its own stuff you could completely override the entire game and write your own game that runs in the Eufloria program - this would need some UI stuff to happen first though so that your mods would take input away from the game...

They'll still be lua, so totally editable by anyone, I'm not planning any security or protection for mods unfortunately. Sorry.

Unlockable, don't think so.

Pilchard123

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Re: Hard-wired mods : some questions.
« Reply #2 on: October 09, 2010, 03:00:04 AM »
Okay. I wasn't really worried about security, just whether mods could be updated/fixed after release.