Got a new one, which annikk can answer, which goes like this:
Finding and exit angle, or collision point or whatever you call it... It is the point where two objects collide if you know what I am saying... But this might not be fitting to what I am looking for.
I am looking for something to find an angle pointing from my mouse, or simplier said: Let's say that we have an arrow pointing to the center of the screen from the mouse, but how do you achive this(this is no litterally, I mean how to find that angle!)?
And if you wonder what I am making to need this is a shooting game... so I'll need to find out which way the bullets are going to go...
Hope you understood, else I can poste some pictures

EDIT: Uploaded the file, you can play it yourself and see.
The bullets are slower the closer you are to the player unit: I used the equation(x(unit) - x(mouse)/something) and the same with the y axis, so it creates more speed the further away you are cause the distance is larger,but I need something that is constant.
and the controls by the way is:
Left Click(Hold) = shoot
Right Click(Hold) = walk/run(depends on dist between unit and mouse)
/EDIT