Eufloria > Eufloria Classic Support

Game Freeze and Crash

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Alex:
Weird, that - the game should only require .NET 2.0.

Don:
Hi Alex -- this is a bit OT wrt this thread, but, I've just started a series of tests in this regard
as a number of {linux users} running eufloria {in crossover/wine} have observed the same
thing -- they have to install .NET 3.0 to get things going, but afaict, this has happened at
some stage with update patches (possibly 2.06) -- this is of course changed behavior (if
I can reproduce it) -- as you indicate, previously .NET 2.0 has been sufficient (but then,
we don't have supports for .NET 2.0 SP1/SP2, so I can't really dig the assemblies there)...

Will post back...

Cheers!

Don:
Query: is current Eufloria version reliant on .NET 2.0 SP2?

Alex:
It might be - I build it targeting .NET 2.0, but who knows what MSVC does with it within that constraint. I don't know whether I'm using any SP1/2-specific code, sorry :/

Don:
Thanks Alex, I do understand what you're saying there wrt MSVC (does anyone know the truth ? =) 'Might be' is a fair answer here all things considered -- I wasn't able to recreate the issue straight up, so I'll keep playing through the levels again and see if I can trip it.....on the plus side, it's such a good game I don't mind at all replaying it over and over looking for clues 8`)

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