Wow, really liking the changes so far!
I do have a few random suggestions, though:
- Loving the beacons that tell you how many trees you have on an asteroid, but it'd be nice to be able to tell what kind of trees those were somehow. As-is, if I have three defensive trees and two dyson ones on an asteroid, and lose the two dyson ones in an attack, I won't know that unless I zoom all the way in.
- Again, loving the idea of a limited movement range from each asteroid, but perhaps make it so that the asteroids you own form a sort of "cloud" of territory. For example, if I've two asteroids with overlapping movement ranges, perhaps make it so that seedlings on either asteroid can move anywhere within the movement range of either. As-is, I've only done the first level, and it was a bit of a chore moving armies from the initial asteroids to the "front lines", as I had to make them move to the furthest asteroid in range, wait for them to get there, move them further up again, etc.
Of course, that could be intentional, to make the larger asteroids (with the huge movement radii) more strategically important. In which case, good call

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