Eufloria > Eufloria Classic Support

Perhaps a bug, and an oddity

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Bonobo:
Hello.

First of all I must tell you that I run Eufloria in Vista Business within a Parallels Desktop Virtual Machine on an 27" iMac Core2Duo with 4 GB RAM and 3.06 GHz, so the recommendation to update graphics drivers is lost on me. BTW screen size is 2.560px*1.440px, I know this is LARGE and probably is hard work for graphics.

1. What may be a graphics bug is to be seen in the first attached image: When the game is well advanced and there are several hundreds of seedlings moving between the asteroids, sometimes I get these white intersecting circles, as if the system is unable to update the screen. When then I zoom in a bit I usually get the normal screen again, but then sending seedlings to a far away asteroid is impossible because it's out of the window. Is this a special problem of users with Virtual Machines? (Screenshot heavily downsampled)


2. Second Image: During one game suddenly I had the Lua console appear, visor-like, at the top of the window and I don't know what I did to make it appear. OK, now that I read Annik's comment about Developer mode, I'll try Ctrl-D to check whether this was the trigger. (Screenshot deliberately w/ very low JPG quality just enough that you get the info)


If you ever begin to work on a Mac version of Eufloria I'd be very glad to join your beta team. Oh, what the heck, I'd also want to join the beta team with your Windows betas, since I happily waste so much time with Eufloria in the Virtual Machine ;D

Greetings, Tom in Germany

Alex:
Console key is ` (next to 1, above tab). Press it to remove the console.

The bug you're experiencing above is probably the graphics arrays I use running out of room when a lot of stuff is on the screen. I think I know how I can fix that.

Bonobo:
Thanks, Alex.

On the German Mac keyboard it's the ^ key, next to 1, above Tab.

Alex:
Maybe that other key is somewhere easily pressed on your keyboard then...

Bonobo:
Is there any progress regarding the graphics glitch mentioned in the first post (first attached image) and also mentioned by a few others in the forum?

The glitch still exists, I can reliably reproducable it, e.g., in Crypton’s map “Project Asteroids” when the game has progressed and there are MANY seedlings moving all around the map.

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