Eufloria > Eufloria Classic Support

Crash/Freeze on levels 5 and greater

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annikk.exe:
The positions of the asteroids could play a key role, rather than the number of asteroids.

For example, a level with 1 asteroid at coordinates (50000, 0) would take up a huge chunk of memory.
However, a level with 100 asteroids all clustered within 5000 of the origin, would take up far less.

Snow_Cat:
^o O ^ but that would then suggest that miniturzation of the distances/scale would save memory, and would not fully explain why it eats up 99% of availble cpu cycles, while remaining <200 MB without changing memory usage.

It's almost like it's caught in a wait loop.

annikk.exe:
Ok yea, doesn't sound like that's the problem then.

Snow_Cat:
Still worth trying however;

I'll start caclulating boundaries and testing.

annikk.exe:
Your graphics card driver is 4 days out of date.  :P

http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=12536&ProdId=1862&lang=eng

(I doubt that's it, but try anyway mayhaps?)

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