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Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: annikk.exe on January 03, 2011, 04:00:06 PM

Title: FPS issues
Post by: annikk.exe on January 03, 2011, 04:00:06 PM
I'm experiencing low FPS in a particular Eufloria level that I'm working on.
But when I check task manager, I notice Eufloria is only using 25% of the CPU time.  75% of my cpu cycles are idle.

What's up with that..? :>  I wondered if maybe it's only using 1 core from my quadcore CPU, but the performance graph shows core 1 almost idle, core 2 and 3 are 50% busy, and core 4 is idle.
Title: Re: FPS issues
Post by: Pilchard123 on January 03, 2011, 06:20:28 PM
It may be that it's only using one core for drawing the level and one for logic. I'm fairly sure Source does something like that, or has problems with multicore rendering (I think its this one, and for some reason slows it down to a crawl if done wrong). One of the two.
Title: Re: FPS issues
Post by: Alex on January 03, 2011, 08:15:25 PM
It'll be that it's only using one core. I don't mess with multi-core stuff, no idea about it. Should spend some time on getting to grips with it really but there it is.
Title: Re: FPS issues
Post by: annikk.exe on January 04, 2011, 04:47:41 AM
Ok no worries :>  At least I know it's not something wrong with my script!