Author Topic: Coloniser AI Engine (CUSTOM AI)  (Read 4780 times)

Aino

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Coloniser AI Engine (CUSTOM AI)
« on: February 10, 2011, 05:05:16 AM »
Coloniser AI, a total new AI for sale download! It is suiteable for any map just like the IAI, it will only occupate one faction slot and not all.

Installation:
Is explained in the Lua file! But here it goes:
Quote
function LevelSetup()
The codes from LevelSetup() is going into the LevelSetup function you have on your map!
end(in a distance below the start(lots of code between)!)

Also report any bugs here as soon as possible!

Problems in current version:
Quote
My AI can't attack properly and the priority levels are some bugged, but playable
IT WILL BE FIXED!

All the versions will be able to download, so if you want the old one(WHY?!) then you can download it :) The alpha will be released, then the full version :)
« Last Edit: February 10, 2011, 02:41:28 PM by Aino »

Rudolf

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Re: Coloniser AI Engine (CUSTOM AI)
« Reply #1 on: February 10, 2011, 05:33:33 PM »
Have no time to try this as we are hard at work on the PSN version, but thanks for creating more new stuff for people toplay with. :-)
(This goes out to all modders)

AWS

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Re: Coloniser AI Engine (CUSTOM AI)
« Reply #2 on: February 10, 2011, 09:06:48 PM »
dude ... thanks so much for bringing fresh alternatives and new perspectives.
ill be testing this little bad boy soon when i have some spare personal time but i reckon over time this will evolve to create a much more nuanced and eclectic level-making tool, esp. compared with annikk's Infected AI - nringing some balance to the force!
or something..
might be a very interesting experiment to try to run both side by side...
..hhmmm.....


:D

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Aino

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Re: Coloniser AI Engine (CUSTOM AI)
« Reply #3 on: February 10, 2011, 09:23:50 PM »
Mhm, please note that this is alpha, and it only includes the vbasic stuff like moving to roids and planting trees, gonna make them pluck flowers and begin consider doing stuff now :)

AWS

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Re: Coloniser AI Engine (CUSTOM AI)
« Reply #4 on: February 11, 2011, 04:22:16 AM »
Mhm, please note that this is alpha, and it only includes the vbasic stuff like moving to roids and planting trees, gonna make them pluck flowers and begin consider doing stuff now :)

when you feel like its a properly finished file, ill add it to the Tools section of the Custom Level thread.

Aino

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Re: Coloniser AI Engine (CUSTOM AI)
« Reply #5 on: February 11, 2011, 04:43:13 AM »
Well, that may take a while, I am tired of coding atm and gonna do something else tommorow :)