Well i'm only making it for iPad aren't I, so if someone wanted my custom story mode, they'd have to port it.
For example some stuff that maybe would crash the PC would be this....
Globals():Get("Asteroids"):Set("RadiusPowerRule",4)
Globals():Get("Asteroids"):Set("SizeFromEnergy",530)
Globals():Get("Asteroids"):Set("SizeFromStrength",530)
Globals():Get("Asteroids"):Set("SizeFromSpeed",540)
Globals():Get("Asteroids"):Set("MinCoreHealth",75)
Globals():Get("Asteroids"):Set("MaxCoreHealth",350)
Globals():Get("Asteroids"):Set("CoreHealthPowerRule",2.5)
Globals():Get("Asteroids"):Set("MinSendDistance",3500)
Globals():Get("Asteroids"):Set("MaxSendDistance",5500)
Globals():Get("Asteroids"):Set("SendPowerRule",2.0)
Globals():Get("Asteroids"):Set("SpawnCap", 40)
Globals():Get("Structures"):Set("LevelDuration1",15)
Globals():Get("Structures"):Set("LevelDuration2",30)
Globals():Get("Structures"):Set("LevelDuration3",60)
Globals():Get("Structures"):Set("LevelDuration4",100)
Globals():Get("Structures"):Set("SpawnTime1",15)
Globals():Get("Structures"):Set("SpawnTime2",12)
Globals():Get("Structures"):Set("SpawnTime3",10)
Globals():Get("Structures"):Set("SpawnTime4",8)
Globals():Get("Flowers"):Set("Available",1)
Globals():Get("Game"):Set("EnemyFactionsMin",0)
Globals():Get("Game"):Set("EnemyFactionsMax",1)
Globals():Get("Game"):Set("MinAsteroidSeparation",1500)
Globals():Get("Game"):Set("MaxAsteroidNeighbourDist",6000)
Globals():Get("Game"):Set("GreysProbability",0)
and
SetBackdropColour(8/255,8/255,20/255)[/code
and
[code] SetDysonTreeButtonAvailable(false)
SetDefenseTreeButtonAvailable(false)
SetFlowerDefenseButtonAvailable(false)
SetFlowerSeederButtonAvailable(false)
SetTerraformingButtonAvailable(true)
SetBeaconButtonAvailable(false)
if IsiOS() then
SetEnemyInfoAvailable(true)
SetCoreInfoAvailable(true)
SetAttribsInfoAvailable(true)
SetSpeedSwitchAvailable(true)
SetSendModeScoutAvailable(false)
SetSendModeUnitsSelectorAvailable(false)
SetSendModeButtonAvailable(false)
SetSendModeHoldAvailable(false)
SetSendModeDragAvailable(false)
else
SetTreeInfoAvailable(true)
SetEnemyInfoAvailable(true)
SetCoreInfoAvailable(true)
SetAttribsInfoAvailable(true)
end
[/code]