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Eufloria => Eufloria Classic => Topic started by: CdeathJD on March 26, 2009, 05:22:09 AM

Title: Any interest in a level editor?
Post by: CdeathJD on March 26, 2009, 05:22:09 AM
Hi there i was just wondering if anyone would be interested in a graphical level editor for this game, it seems like it would be pretty easy to make, one that behaves a lot like the movement and zoom of the game, and that lets you have control of all the variables quite easily!

Any thoughts?


LATEST Version: (For lazy people)
http://rapidshare.com/files/217507650/DAFT_V0-06.exe (http://rapidshare.com/files/217507650/DAFT_V0-06.exe)

as of 4th May 2009
Title: Re: Any interest in a level editor?
Post by: wogan on March 27, 2009, 07:16:18 AM
I considered it for a while, but I'm way too inexperienced as a C# coder to actually develop one.
Title: Re: Any interest in a level editor?
Post by: Joe on March 28, 2009, 11:44:31 AM
Would definitely be great to have a level creator for sure, clicking and holding the mouse then scrolling up/down on the scroll-wheel could create and scale up and down the size of asteroids etc, and the stats could just scale with it that was also.


Title: Re: Any interest in a level editor?
Post by: Alex on March 30, 2009, 10:54:29 PM
We're hoping to add an in-game one.
Title: Re: Any interest in a level editor?
Post by: CdeathJD on April 04, 2009, 01:35:45 AM
Ok because i'm quite compulsive at times, i came up with something anyway. It's really not all that yet, it can only actually make the "asteroid" pieces of the level files, so the best idea i have next is to get the rest of the level data working. But i'm wondering how the maximum range is worked out exactly, as my next goal is to put the boundaries in?

Anyways, here is the program:

http://rapidshare.com/files/217012061/DAFT_V0-05.exe (http://rapidshare.com/files/217012061/DAFT_V0-05.exe)

I call it the Dyson Asteroid Field Tool, or DAFT for short. It's certainly not Hammer or 3ds Max!
Title: Re: Any interest in a level editor?
Post by: totally on April 04, 2009, 01:49:06 AM
Niiiice! I am testing it right now. Thanks CdeathJD!
Title: Re: Any interest in a level editor?
Post by: CdeathJD on April 04, 2009, 02:47:10 AM
Cool, bear in mind it's just a work in progress. An alpha alpha alpha release lol
Title: Re: Any interest in a level editor?
Post by: Alex on April 04, 2009, 08:28:52 AM
Holy seed dude... haha that's awesome.  :-*

I created a few asteroids and changed their radii and player assignment. The F1 key didn't seem to do anything, and I couldn't find any other keys that did anything. Really looking forward to later releases! I'm really impressed, this is amazing that you've gone to the effort. Awesome.

Just don't be disappointed if we release an official one later ;)
Title: Re: Any interest in a level editor?
Post by: CdeathJD on April 05, 2009, 06:25:46 PM
Ok i made a whoopsie on the F1 key (I'm just not that hard-code). So i fixed that because it felt pretty prog-breaking:

http://rapidshare.com/files/217507650/DAFT_V0-06.exe (http://rapidshare.com/files/217507650/DAFT_V0-06.exe)

Theres still a lot of work to go, next task is to make a generic .level file which pads out the asteroid section and won't need to be copy/paste into another .level file.
Title: Re: Any interest in a level editor?
Post by: megagoten on May 05, 2009, 05:54:20 AM
Instead of having the replace the game's files (1level.level) or something like that, maybe there could be a folder specially made for custom game.
Title: Re: Any interest in a level editor?
Post by: jayhal on August 05, 2009, 05:27:49 PM
A level editor seems like a great idea for a game like this. Making games more customizable and adding UGC is always a surefire way to increase the scope, longevity and creativity of a game.
Title: Re: Any interest in a level editor?
Post by: joy_pl on November 26, 2009, 04:04:00 AM
Ok i made a whoopsie on the F1 key (I'm just not that hard-code). So i fixed that because it felt pretty prog-breaking:

http://rapidshare.com/files/217507650/DAFT_V0-06.exe (http://rapidshare.com/files/217507650/DAFT_V0-06.exe)

Theres still a lot of work to go, next task is to make a generic .level file which pads out the asteroid section and won't need to be copy/paste into another .level file.
could you upload the file again? because file is unavailable
Title: Re: Any interest in a level editor?
Post by: gio9sig551 on December 11, 2009, 11:18:00 PM
Yes it's unavailable for me too..
Title: Re: Any interest in a level editor?
Post by: ________ on December 22, 2009, 09:36:02 PM
Just joining the clamouring crowd...
Title: Re: Any interest in a level editor?
Post by: Alex on January 06, 2010, 10:31:46 PM
http://www.dyson-game.com/files/DAFT_V0-06.exe
Title: Re: Any interest in a level editor?
Post by: ________ on January 07, 2010, 01:33:21 AM
Thank you Alex.

So... how does it work? I believe I've discovered the following:

Up key: Increase radius.
Down key: Decrease radius.
Right key: Cycle asteroid owner (right)
Left key: Cycle asteroid owner (left)
Pg Up/Down: Increase/decrease energy, strength, or agility stat. Can't remember, and can't be bothered.
Home/End: Same
Ins/Del: Same

But where does the asteroid info go? I checked my level1.level file, and it seemed unchanged. And since it's just an .exe, it hasn't made any directory... has it?
Title: Re: Any interest in a level editor?
Post by: Alex on January 07, 2010, 07:42:35 PM
I really don't know I'm afraid... I've never used it!