Eufloria > Eufloria Classic Mods
Lua scripting in Eufloria - reference
dragoonreas:
That's a shame, spinning asteroids would have looked cool in the level I'm making. :(
I think the FacingAngle still retained the value I gave it though, so at least I won't have to create a separate array to store the angle values I'm using for my tree fractal algorithm. I'll also be making use of that new DistanceSquaredTo function in my algorithm too. :)
EDIT: Nope, the FacingAngle parameter stays at 0 no matter what you set it to. The DistanceSquaredTo function is also not working for me, as I get the following error message when I try to use it "Object reference not set to an instance of an object."
annikk.exe:
You CAN rotate asteroids, but the trees and shrubbery and seedlings and everything else do not rotate with it. Therefore because asteroids are circular, it effectively does nothing.
spywhere:
Is "Globals.Flowers.MaxVolume" exist in the game?
I just make a commands database in my Tools and set default value as in the game and found that only one field is not used which is Globals.Flowers.MaxVolume
I use default.xml to set default value.
Thanks...
PS. Sorry for my bad English
Alex:
It does exist - it's used when flowers and mines are plucked, and for the flowers and mines loop sounds.
annikk.exe:
Alex, what does GetLeafColour(int) do?
I saw it in somebody's code. I had no idea it was a command! I gather it must be run on a tree. What does it return?
If this could be used to check what colour a particular empire is, that would be very useful to me!
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