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Defence Tree

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colonyan:

    I have hard time finding use of them.
    -On that asteroid only.
    -Uses precious tree slot.
    -Despite its limited use, it cost as same as dysontree
    -Despite they are core of defence, they don't resist well
      enemy's attack.

   On top of that, if any of tree is destroyed, core is taken and
   trees are gone.

   Maybe separate defence attributes should be applied to asteroid
   different from the seedling attributes?

   They would find more use if bombs can travel to friendly asteroids
   under attack within the reach of the jump radius/range. They leave the
   trea and jump all the way up to the where there is the fight.
   
   Plus, it would be good if bombs are released faster in general.
   
   Also, making defencetree slot would be good too, instead of sharing
   with dyson tree...
     

Muffins:
While I don't think that such a big change is needed, I do like the idea of defense pods being able to move within the radius of the tree(the travel radius that is)

Candlejack:
What if they released tiny homing spines or left trails of spores that weaken seedlings? I also like the idea of sending them to friendly asteroids.

Alex:
A couple of rule changes that will probably go into the next version:

 - trees won't disappear when you lose control of an asteroid (although one may have to be destroyed in order to take it in the first place)
 - defense trees will probably change completely from homing missiles to something else

glubbar:

--- Quote from: Alex on February 10, 2009, 03:31:52 PM ---A couple of rule changes that will probably go into the next version:

 - trees won't disappear when you lose control of an asteroid (although one may have to be destroyed in order to take it in the first place)
 - defense trees will probably change completely from homing missiles to something else


--- End quote ---

Good ideas!

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