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Euflorium: The Eufloria Community
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Eufloria Classic Mods
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Installing Mod
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Topic: Installing Mod (Read 4883 times)
fiddler
Seed
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Installing Mod
«
on:
October 09, 2011, 03:25:56 PM »
Hey guys, so I saw plenty of info about installing maps, but what about installing the mods? I downloaded a LUA file that is supposed to add a waypoint function, but I have no idea where to put it
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Pilchard123
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Re: Installing Mod
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Reply #1 on:
October 09, 2011, 05:06:35 PM »
Same place as the maps, though most/all "mods" are just code snippets for mappers to use in their maps. They don't affect the rest of the game in any way.
Whose waypoint thing was it?
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Aino
Ent
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Re: Installing Mod
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Reply #2 on:
October 09, 2011, 05:42:06 PM »
Installation of mods is done by mappers, they just copy and paste it into their work and uses the code
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fiddler
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Re: Installing Mod
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Reply #3 on:
October 09, 2011, 11:13:55 PM »
Rallypoint V2.3 by Pilchard (
http://www.dyson-game.com/smf/index.php?topic=880.0
|)
so there isn't any way to have it effect the main game?
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Pilchard123
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Re: Installing Mod
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Reply #4 on:
October 10, 2011, 04:01:20 AM »
Nope, sorry. Wait for the official update, I would. I think there's something in there that adds "Beacon Trees" - they act a bit like rallypoints.
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Aino
Ent
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Re: Installing Mod
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Reply #5 on:
October 10, 2011, 06:28:23 AM »
Actually, you can integrate it into every single map...
I now wanna make a mod directory so yuo just need to add a code snippet in your lua file to run all your mods...
Thx alot!
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Euflorium: The Eufloria Community
»
Eufloria
»
Eufloria Classic
»
Eufloria Classic Mods
»
Installing Mod