Euflorium: The Eufloria Community
Eufloria => Eufloria HD Support => Topic started by: sillytuna on November 17, 2012, 12:33:26 AM
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If you have problems running or with graphics on Linux, please try and use Mesa 9.0+ and latest video drivers. Gma500 and other old integrated or older chipsets will not work with eufloria hd.
If you still have problems running the game on Linux, please post in this thread. Include the following information:
- document your distribution version and architecture
- output of glxinfo (specifically the direct rendering line and any opengl line)
glxinfo | grep -e direct\ rendering -e OpenGL
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Hi sillytuna,
the game runs fine on Ubuntu 12.10 64bit but I made the mistake to choose an unsupported resolution in fullscreenmode. Whenever I run the game the display turns black and says "Unsupported Resolution". Is there a way to reset the resolution manually by editing a config file?
Regards
Wendigo
EDIT:
I found it out myself, for everybody interested:
Rename the OptionsData.bin on your home drive and restart the game
/home/[username]/.local/share/EufloriaHD/OptionsData.bin -> /home/[username]/.local/share/EufloriaHD/OptionsData_bak.bin
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Hallo!
the Game (included in Humble Bundle for Android 4) does not run (even not sart) after installing on Ubuntu 12.04 32 Bit. Can anyone help me or give me some advise? THX
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Hi, please post details on what occurs and follow the instructions at the top of this thread.
I'm told by our Linux expert that most problems are down to video drivers.
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The game will run, but most of the moving objects won't render
I run Slackware 13.37 on an atom z520
linux kernel 3.6.7 with framebuffer graphics driver psbgfx
$ glxinfo | grep -e direct\ rendering -e OpenGL
direct rendering: Yes
OpenGL vendor string: Mesa Project
OpenGL renderer string: Software Rasterizer
OpenGL version string: 2.1 Mesa 7.9.2
OpenGL shading language version string: 1.20
OpenGL extensions:
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Hi eagle. Problems with rendering will be your graphics drivers or graphics cards. Also, old chipsets such as gma500, present on some generally older netbooks and low end laptops will not work.
Edit: I'm informed that this is an old chipset, probably gma500, and a software renderer. This will almost certainly not be compatible with Eufloria. I'm very sorry; blame intel for not supporting OpenGL properly on that chipset!
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I use xubuntu 11.10 now with intel emgd driver.
The game works fine now.
$ glxinfo | grep -e direct\ rendering -e OpenGL
direct rendering: Yes
OpenGL vendor string: Intel Corporation
OpenGL renderer string: EMGD on PowerVR SGX535
OpenGL version string: 2.1
OpenGL shading language version string: 1.20
OpenGL extensions:
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Great!
I guess moving off the software rasterizer helped :)
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Hi,
when playing the game on linuxmint 64 bit
it wont allow me to enter fullscreen mode or change the resolution at all
this is what i get when doing glxinfo | grep -e direct\ rendering -e OpenGL
direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 8400 GS/PCIe/SSE2
OpenGL version string: 3.3.0 NVIDIA 304.43
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL extensions:
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I can only repeat what our Linux expert has said in the past - it'll be a driver issue. I'll pass your info on so he is aware or to see if he has any ideas.
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Sephiroth, from our Mr Linux:
If he can't change resolutions etc.. that probably means his XrandR is messed up. SDL simply asks the X sserver via XrandR, xinerama, or "old school" xvidmode what resolutions are available, and if it returns no valid resolutions that may hinder the ability to switch resolutions, etc..
Now, currently the game does output text to the console when it cannot change resolution.. (there are fprintf statements in there).. So if the user can run Eufloria from an xterm and capture that output, that would be helpful.. Also if they can provide the output of the xrandr command.
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evilytwisted@evilytwisted-desktop ~ $ xrandr
Screen 0: minimum 8 x 8, current 1366 x 768, maximum 8192 x 8192
DVI-I-0 disconnected (normal left inverted right x axis y axis)
VGA-0 connected 1366x768+0+0 (normal left inverted right x axis y axis) 709mm x 399mm
1366x768 60.0*+
1360x765 60.0
1280x1024 60.0
1280x800 59.8
1280x720 60.0
1024x768 75.0 70.1 60.0
800x600 75.0 72.2 60.3 56.2
640x480 75.0 72.8 59.9
DVI-I-1 disconnected (normal left inverted right x axis y axis)
evilytwisted@evilytwisted-desktop ~ $
Sorry it took foreever to respond to your statemtn :(