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Eufloria => Eufloria Classic => Eufloria Classic Support => Topic started by: Maarten on July 03, 2010, 10:46:37 PM

Title: laser mines travel reach
Post by: Maarten on July 03, 2010, 10:46:37 PM
I have noticed that enemy laser mines can travel to 'roids that are out of reach for seedlings. More precisely, it seems to me that laser mines use the travel radius of the target 'roid instead of the 'roid they are orbiting to find out where they can move. I assume this is not intended?
Title: Re: laser mines travel reach
Post by: AWS on July 03, 2010, 11:11:07 PM
interesting observation. i havent notced this exact issue myself. but then, ive always just been playing the game so i dont notice these subtle things so often.
anyone else come across this?

Title: Re: laser mines travel reach
Post by: Maarten on July 04, 2010, 04:14:36 AM
It is more obvious with some of the custom levels (or maybe I have just been playing those more lately ;D) For example in "binary black" there is a small 'roid to the top and right of the starting 'roid with a very large range. Here the behaviour is very clear.
Title: Re: laser mines travel reach
Post by: Maarten on July 07, 2010, 07:54:39 AM
ok, here is a screenshot of "the centre cannot hold" showing the behaviour. The blue mine is moving from the selected 'roid to the big grey 'roid
Title: Re: laser mines travel reach
Post by: Alex on July 07, 2010, 10:20:24 PM
Having trouble reproducing this on level 25 - going to try binary black
Title: Re: laser mines travel reach
Post by: Alex on July 07, 2010, 10:45:19 PM
Can't get it to happen on Binary Black either - if you can get me some definitive reproduction steps I'll have another look.
Title: Re: laser mines travel reach
Post by: Bonobo on July 08, 2010, 12:58:11 AM
Could be a 2.0.4 vs. 2.0.5 issue?
Title: Re: laser mines travel reach
Post by: Maarten on July 08, 2010, 03:34:10 AM
For reference, I have version 2.04 (steam), on windows vista 32bit. Do you need any other data to check?

I don't believe I do anything special except playing the game ??? For what it's worth, I'm the red player in the screenshot
Title: Re: laser mines travel reach
Post by: Alex on July 08, 2010, 05:54:20 PM
Ah - have you ever successfully sent your own mines to other asteroids in the manner shown? It's always someone else's mines?
Title: Re: laser mines travel reach
Post by: Bonobo on July 08, 2010, 06:58:46 PM
Sometimes in the past I had the nebulous impression that the enemy AI was cheating. Mh…
Title: Re: laser mines travel reach
Post by: annikk.exe on July 08, 2010, 07:26:38 PM
Come to think of it, I'm pretty sure I've seen this erroneous behaviour as well.  However, the UI through which the player interacts with the game prevents them from sending mines further than their own asteroid's send distance.  It seems to only affect AI.  Not sure if scripted move commands also produce this behaviour.
Title: Re: laser mines travel reach
Post by: Maarten on July 09, 2010, 06:18:39 AM
Indeed. Sorry if it was unclear before: it is only the ai which can send mines in this way. My mines always have the same reach as my seedlings as indicated by the 'roids travel radius.
Title: Re: laser mines travel reach
Post by: Mihhaelo on July 11, 2010, 10:58:56 PM
I've seen this behaviour as well in some of my maps when i've been tweaking them. The AI can send laser mines to "any" asteroid, irrespective of the SendDistance.
Title: Re: laser mines travel reach
Post by: Alex on July 12, 2010, 07:13:44 PM
Cool, I will look into it
Title: Re: laser mines travel reach
Post by: Alex on July 14, 2010, 01:05:34 AM
Fixed this.
Title: Re: laser mines travel reach
Post by: Maarten on July 14, 2010, 02:35:20 AM
Cool, looking forward the new release!
Title: Re: laser mines travel reach
Post by: annikk.exe on July 16, 2010, 10:35:21 PM
Sweet :>