Author Topic: Installation of custom levels  (Read 88173 times)

Alex

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Installation of custom levels
« on: February 12, 2009, 11:04:47 PM »
Hi everyone,

To install custom levels into Eufloria, you need to put the level files into the Maps directory, which is in the Resources directory in the location where Eufloria was installed.

To be clear, the following example is incorrect:

C:\Program Files\Eufloria\Maps

And this is correct:

C:\Program Files\Eufloria\Resources\Maps

Levels with both XML and Lua components should have the same filename except for the extension.

The levels should appear in the Custom Levels section of the main menu when you open it.

We have provided a copy of the main story mode levels as a starting point for you. You can also find stuck threads describing some common script examples and documentation of the Lua functionality we have in Eufloria.

Post back with questions :)
« Last Edit: June 13, 2010, 04:09:54 AM by Alex »

Morkph

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Re: Installation of custom levels
« Reply #1 on: October 28, 2009, 01:08:08 AM »
Remember that the filenames of both the .lua and .level should start with "Level_" else they won't show up.

*This might be common knowledge for most of you, but mr. Doh here likes to rename everything and hence wasn't able to play custom maps. :)

Alex

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Re: Installation of custom levels
« Reply #2 on: October 28, 2009, 01:12:39 AM »
Huh? ok, will fix that. that shouldn't be true. Sorry >_<

GMNives

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Re: Installation of custom levels
« Reply #3 on: June 04, 2010, 06:42:09 PM »
I've done all of these things to the 2 custom maps that I downloaded... I got them to start showing up on the custom levels menu...

But now when I try to run them the menu simply disappears and I am stuck looking at the manilla title-screen background. I have absolutely no idea how to fix this.

Blacktalon

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Re: Installation of custom levels
« Reply #4 on: August 30, 2010, 03:22:09 AM »
I have created the "C:\Program Files\Eufloria\Resources\Maps" directory and downloaded a bunch of .lua files into it but none of them appear on the Custom Levels selection in Eufloria.  Is there something else I need to do?  :-[

w4tc

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Re: Installation of custom levels
« Reply #5 on: August 30, 2010, 04:22:10 AM »
Where have you install the game?

if you install example
H:\ABC\Eufloria\

than is your map H:\ABC\Eufloria\Resources\Maps

Blacktalon

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Re: Installation of custom levels
« Reply #6 on: August 30, 2010, 01:41:52 PM »
Right. It is installed in the "C:\Program Files\Eufloria\" directory. So the files are where they are supposed to be but it still doesn't work.

Alex

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Re: Installation of custom levels
« Reply #7 on: August 30, 2010, 09:04:08 PM »
That's strange - you're definitely sure the lua files are in the inner maps directory, not the one in C:\Program Files\Eufloria? Does the custom levels menu have any other maps in it?

Blacktalon

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Re: Installation of custom levels
« Reply #8 on: August 31, 2010, 08:31:12 AM »
I figured it out.  I had two installs of Eufloria and I was putting the custom levels in the install that I was not actually running.
When I put it in the other directory it worked OK.

Thanks.

killybilly

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Re: Installation of custom levels
« Reply #9 on: August 31, 2010, 06:40:54 PM »
I've done all of these things to the 2 custom maps that I downloaded... I got them to start showing up on the custom levels menu...

But now when I try to run them the menu simply disappears and I am stuck looking at the manilla title-screen background. I have absolutely no idea how to fix this.

Guys, I have the same problem here and i seriously need help, please (btw, ITS MY BDAY!!!)

Bonobo

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Re: Installation of custom levels
« Reply #10 on: August 31, 2010, 08:33:37 PM »
Happy Birthday, killybilly, and: Have you read this thread to the end?

killybilly

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Re: Installation of custom levels
« Reply #11 on: September 01, 2010, 06:41:04 AM »
yep

Bonobo

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Re: Installation of custom levels
« Reply #12 on: September 01, 2010, 06:57:08 AM »
K, sorry, I'm out of ideas :-!

Alex

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Re: Installation of custom levels
« Reply #13 on: September 04, 2010, 03:05:11 AM »
Don't forget to update to the latest version of Eufloria.

ejardin

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Re: Installation of custom levels
« Reply #14 on: November 10, 2011, 06:20:02 AM »
I have put a whole bunch of custom maps here: C:\Program Files\Eufloria\Resources\Maps and they are not showing up in my game. I have renames SOME of them with the Level_ before the name and it didn't work either. Please see attached screenshot of the map folder.

 ???

Any advice would be wonderful!

Eric

Bonobo

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Re: Installation of custom levels
« Reply #15 on: November 10, 2011, 07:17:45 AM »
In the “Maps” folder, create a subfolder “Custom Maps” and put all the custom maps here, then it should work. (You can even create more subfolders in the “Custom Maps” folder, if you like.)

HTH, Tom

ejardin

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Re: Installation of custom levels
« Reply #16 on: November 10, 2011, 08:11:46 AM »
Ok, so it turns out that if you buy the game through Steam they have multiple directories. Steam users have to install maps here...

C:\Program Files\Steam\steamapps\common\eufloria\Resources\Maps

Thanks for the help!

Eric  ;D

ndante

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Re: Installation of custom levels
« Reply #17 on: July 21, 2013, 04:25:32 PM »
And what about Ubuntu? Does anybody knoes?
pls!!!

Circentil

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Re: Installation of custom levels
« Reply #18 on: August 28, 2015, 03:56:39 PM »
Hello guys !  :)

I was wondering, is that impossible to install custom maps on eufloria HD ?

I wanted to try to beat the "Infinity" level (which is soooooo great  8) ) after years of not playing the game. I now have Eufloria HD and I can't see customs levels anymore...

Do I have to play on Eufloria classic and so a previous version ?


Lost Seedling

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Re: Installation of custom levels
« Reply #19 on: August 29, 2015, 05:29:23 PM »
It is not possible. You will have to play custom maps on Eufloria Classic.

Aino

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Re: Installation of custom levels
« Reply #20 on: August 31, 2015, 02:51:35 AM »
Actually, you can. I mean, you CAAAAAN, but it's not going to be the same.
The maps are still in lua code, yet the game changes the variables and classic maps won't work on HD without some tweaking to the code. Some functionality, actually a lot of functionality, is not present in HD; which means the map can't stay the same.

This means custom maps works on Eufloria HD, yet the old maps you know and love will most likely not work. And you need to use the campaign levels for custom maps, as there is no other places to access maps.

Lost Seedling

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Re: Installation of custom levels
« Reply #21 on: August 31, 2015, 11:10:15 AM »
Aino, I think Cercentil meant "Is it possible for a mere mortal...".

sillytuna

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Re: Installation of custom levels
« Reply #22 on: September 05, 2015, 08:07:49 PM »
The current Eufloria (RPG) work is -heavily- moddable. Still quite a bit to do on that front but I'm looking forwards to seeing what people can do.