Attached is a pack of maps I made.
Mission 7: The little Sapplings, same as my previous release hasn't changed a bit
Mission 8: Means of Production, a race to the finish you need 500 seedlings to win... but each asteroid can only support 2 trees.
mission 6 shoudln't be that bad difficulty wise, but they do have a tendency of rushing the mother tree
Mission 7b and 9 are tough. There is a stratedgy to beating 7b.
hardest part of 9 is getting to the rose in time! can be hard if enemies surround it and stand between you!
some of these missions still need a little tweaking:
In mission 9: I want the lose condition to be losing asteroid 0 (the rose) but can't figure out how to specify NOT owning the rose, an "or" or "null" statement is needed for the win conditions like;
lose if team2 or team 3 or team 4 etc owns asteroid 0
lose if team 1 not own asteroid 0mission 8: I wanted the lose condition to be if any of the AI teams reached 500 seeds first.
mission 6: I wanted the loose condition to be if you don't own the mother asteroid, again coudln't do it
also misison 9 and 7b both crashed on taking over the final asteroid? Not sure what the problem is maybe one of you guys can figure it out.
I think I had 1 or 2 other issues/ questions but I can't remember off the top of my head
Tell me what you think, any comments or improvements. I've play tested every mission and they are winnable but more difficult than the first 5.