Eufloria > Eufloria Classic Mods

New Level - First Contact (Beta!!)

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cinemabaroque:
Edit: Found a major bug in script, will be releasing fixed version soon.

Hey there.  This isn't done but I'd like to get some feedback on it, if you're up for playtesting, because I won't have time to work on it too much until next week.

TO WIN: You must keep control of your starting 4 asteroids for 20 minutes.

TO LOSE: lose all 4 of your original asteroids before 20 minutes.

Remember, this is an early test of some things that I've been meaning to try with the Lua scripting so feel free to offer suggestions.

njursten:
I had some problems with it crashing about 10 minutes in or so, happened several times. When I check the Task Manager eufloria.exe is using 100% CPU. Neverending loops in the scripts?

Sometimes it refuses to start. Error message is "Object reference not set to an instance of an object."

After 4-5 tries I managed to capture their spawning asteroid. The level got quite easy after that. :)

Jazz Ad:
G-Data detects a virus in your file.

HKK:

--- Quote from: njursten on November 21, 2009, 03:52:38 AM ---When I check the Task Manager eufloria.exe is using 100% CPU. Neverending loops in the scripts?

--- End quote ---
That is the usual behaviour for most games, because the main game logic runs in a loop that runs as fast as possible (to allow for maximum performance).
How does it crash? Does Eufloria just freeze ("Tast not responding")? Or does it actually close (with or without error message?)?


--- Quote from: Jazz Ad on November 21, 2009, 07:14:55 AM ---G-Data detects a virus in your file.

--- End quote ---
It's a text file, it can't contain a virus because it will never get executed. Also, Eufloria wouldnt allow scripts access to any system-relevant files to do actual damage =P False positive (might wanna report that to G-Data so they can fix that)


@cinemabaroque, I haven't tried the level yet, but will probly do so later today. Will post feedback here when i do.

~HKK

njursten:

--- Quote from: HKK on November 21, 2009, 02:07:19 PM ---That is the usual behaviour for most games, because the main game logic runs in a loop that runs as fast as possible (to allow for maximum performance).
How does it crash? Does Eufloria just freeze ("Tast not responding")? Or does it actually close (with or without error message?)?

--- End quote ---

Yes, "Task not responding" is what happens. Not that much processing being done in Eufloria. Checked just now, when I had just loaded the map the CPU usage is 3-4%.

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