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Eufloria version 2.04 released
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Topic: Eufloria version 2.04 released (Read 12600 times)
Alex
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Ent
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Eufloria version 2.04 released
«
on:
March 24, 2010, 11:17:18 PM »
Get patched up:
http://www.dyson-game.com/files/PatchEufloria.exe
Fixed routefinding problems from 2.03, and added drawing from Lua (see user mods forum)
functions added:
(click to show/hide)
Function prototype
return type
Description
DrawLine(x1,y1,x2,y2,r1,g1,b1,a1,r2,g2,b2,a2,thickness)
void
(all parameters floating point) Draws a line from (x1,y1) to (x2,y2) with starting colour (r1,g1,b1,a1) and ending colour (r2,g2,b2,a2) where colour values are from 0 to 1. use alpha <1 (e.g. 0.99) rather than 1 in general.
DrawTexLine(int id, x1,y1,x2,y2,r1,g1,b1,a1,r2,g2,b2,a2,thickness)
void
As for DrawLine except applies a texture (see below for id indexes)
DrawSprite(int id, x,y, r,g,b,a, size)
void
Draws sprite of size size and index id at (x,y) in colour (r,g,b,a).
IsOnScreen(x,y, radius)
bool
returns true if the object at x,y with radius radius would be on the screen at the time of drawing.
GetLODAlpha(int LOD)
float
returns the alpha of the given LOD (0,1,2). LOD 2 is the most zoomed-in; LOD 0 is the farthest zoomed-out.
GetCameraScale()
float
returns the current scale of the camera. Divide a value by this to get a size in pixels on-screen to pass to draw functions.
Any bugs please let me know, either in this thread or preferably in the bugs forum
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Rudolf
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Old Oak
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Eufloria: Yes
Re: Eufloria version 2.04 released
«
Reply #1 on:
March 25, 2010, 12:03:04 AM »
W00t! People, you can now start adding your own graphics to the game
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Bonobo
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Old Oak
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Eufloria: Yes
Re: Eufloria version 2.04 released
«
Reply #2 on:
March 25, 2010, 12:16:04 AM »
Thank you, thank you, thank you!
Now I'm a happy gamer again. Eufloria ROCKS!
Greetings from my Mac <wink wink, nudge nudge> in Germany,
Tom
p.s.: Oh, and you folks ROCK, too
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Harsha
Seedling
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Re: Eufloria version 2.04 released
«
Reply #3 on:
March 26, 2010, 12:00:50 AM »
Oh this update also fixes the boundry line visibilty in DMM (or maps with black BKG) which i had forgotten to report about
Now the boudry line of SINGLE asteroid is complete white, so that i can see which all other asteroids the seedlings can be sent to instead of tilting my monitor
Thanks for the update!!
And the route mapping bug is also fixed
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Alex
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Re: Eufloria version 2.04 released
«
Reply #4 on:
March 26, 2010, 12:51:11 AM »
Oh yeah, that was really annoying me trying to fix the DMM routefinding bug, forgot I fixed that.
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Harsha
Seedling
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Re: Eufloria version 2.04 released
«
Reply #5 on:
March 26, 2010, 02:33:57 AM »
Well though this bug still exists -
http://www.dyson-game.com/smf/index.php?topic=755.0
-
upgraded defense trees no longer produce laser mines when captured
Anyone confirm it again?
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w4tc
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Shrub
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Re: Eufloria version 2.04 released
«
Reply #6 on:
March 28, 2010, 03:43:26 AM »
i read : have fun with those moving asteroids!
but i dont see that the asteroids are moving??
how you and your img ect. :s ? :$
oeeps sorry i mis reading xD
I thought it was about 2.04, but it was later
sorry
«
Last Edit: April 02, 2010, 07:17:40 PM by w4tc
»
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Bonobo
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Old Oak
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Posts: 670
Eufloria: Yes
Re: Eufloria version 2.04 released
«
Reply #7 on:
March 28, 2010, 06:27:59 AM »
I believe that -- for now -- it's up to user level designers to implement moving asteroids into new levels.
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Euflorium: The Eufloria Community
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Eufloria version 2.04 released