Author Topic: Eufloria runs extremely slow  (Read 9556 times)

gyokzoli

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Eufloria runs extremely slow
« on: May 30, 2011, 09:34:08 PM »
So the game runs extremely slow in my machine. I have intel 946GZ Express Chipset with the latest driver installed from intel's website.
The chispet supports OpenGL 2.0 and yet the game runs very slow. I have the Steam version of the game and by slow I mean like 1 frame per every 2-3 seconds. Yes, no kidding. Takes like 30 seconds to click on anything.

Here is the report from the OpenGL Extensions Viewer:


Renderer: Intel 965/963 Graphics Media Accelerator
Vendor: Intel
Memory: 128 MB
Version: 2.0.0 - Build 7.15.10.5016
Shading language version: 1.10  - Intel Build 7.15.10.5016
Max number of light sources: 16
Max viewport size: 2048 x 2048
Max texture size: 512 x 512
Max anisotropy: 2
Max samples: 0
Max draw buffers: 7
Max texture coordinates: 8
Max vertex texture image units: 16


Extensions: 68

GL_3DFX_texture_compression_FXT1
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multitexture
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_EXT_extensions_string
WGL_EXT_swap_control

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (33 % - 1/3)
v3.0 (4 % - 1/21)

OpenGL driver version check (Current: 6.14.10.5016, Latest known: 1.5.0 - Build 7.14.10.1364):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification:
GL_ARB_draw_buffers has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ARB_fragment_shader has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ARB_imaging was not found, but has the entry point glBlendEquation
GL_ARB_occlusion_query was not found, but has the entry point glBeginQueryARB
GL_ARB_occlusion_query was not found, but has the entry point glDeleteQueriesARB
GL_ARB_occlusion_query was not found, but has the entry point glEndQueryARB
GL_ARB_occlusion_query was not found, but has the entry point glGenQueriesARB
GL_ARB_occlusion_query was not found, but has the entry point glGetQueryObjectivARB
GL_ARB_occlusion_query was not found, but has the entry point glGetQueryObjectuivARB
GL_ARB_occlusion_query was not found, but has the entry point glGetQueryivARB
GL_ARB_occlusion_query was not found, but has the entry point glIsQueryARB
GL_ARB_pixel_buffer_object has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ARB_point_sprite has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ARB_shader_objects has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ARB_shading_language_100 has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ARB_texture_non_power_of_two has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ARB_vertex_shader has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ATI_separate_stencil has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_EXT_blend_equation_separate has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_EXT_cull_vertex was not found, but has the entry point glCullParameterdvEXT
GL_EXT_cull_vertex was not found, but has the entry point glCullParameterfvEXT
GL_EXT_framebuffer_object has been added to the extensions list of Intel 965/963 Graphics Media Accelerator
GL_ARB_occlusion_query was not found, but is available in driver version 1.5.0 - Build 7.14.10.1329



Aino

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Re: Eufloria runs extremely slow
« Reply #1 on: May 30, 2011, 09:40:10 PM »
If your RAM is 128 MB, then you should improve it alot!

Unless this is all about the graphic card, though the game doesn't use the graphic card a whole lot, it uses more RAM and Processing power(CPU) then graphics card I guess.

annikk.exe

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Re: Eufloria runs extremely slow
« Reply #2 on: May 31, 2011, 12:28:57 AM »
Are you running the latest version of the game?
Older versions (I forget which) did not work correctly with Intel graphics cards.

The latest version is 2.07, you can check the version in the main menu of Eufloria.

annikk.exe

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Re: Eufloria runs extremely slow
« Reply #3 on: May 31, 2011, 12:38:10 AM »
Latest patch is here:

http://www.dyson-game.com/files/PatchEufloria.exe


Let us know if this fixes the problem or not.  :>

gyokzoli

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Re: Eufloria runs extremely slow
« Reply #4 on: May 31, 2011, 08:17:23 PM »
Hello,

I have the Steam version of the game. In spite of this I installed the patch but the game still runs extremely slow.

By the way I have 2GB of RAM and 2GHz dual core processor, so the computer should be good enough (also the integrated intel vga).

Aino

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Re: Eufloria runs extremely slow
« Reply #5 on: May 31, 2011, 08:20:07 PM »
I don't see what the problem might be then, I'm really sorry for not being able to help :/

annikk.exe

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Re: Eufloria runs extremely slow
« Reply #6 on: May 31, 2011, 08:35:28 PM »
Hi,

Try uninstalling and reinstalling the .NET framework, which is required for Eufloria.