Author Topic: Finally Beat "Star" Map  (Read 10788 times)

chiefandkat

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Finally Beat "Star" Map
« on: February 11, 2015, 06:30:04 AM »
Didn't think this was possible for some time now. But finally figured it out! First Off to stop the star from fusion u need to capture all the interior roids first. The trick is to not plant any trees at your home roid, just send all seedlings to a neighboring roid ( this mean the roids with a link to the star ). Once u capture it then send seedlings back to your home roid for planting. With two home bases you will have move production then the enemy and can quickly overcome them. But remember watch the clock and capture those inner roids as soon as possible. I completed it in 35 min.

Lost Seedling

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Re: Finally Beat "Star" Map
« Reply #1 on: February 23, 2015, 06:26:59 AM »
Perhaps the map's creator will release another map showing off newly acquired programming skills since this map's release. Or maybe his new AI? How about it, Aino?

Aino

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Re: Finally Beat "Star" Map
« Reply #2 on: February 23, 2015, 07:30:27 AM »
I'm afraid of making new AIs. There has been an AI war on the forum, a very friendly war though, and I've managed to create a very deadly AI. It wrecks on most maps if it can. If placed in a very unfair position, where more than AI calculations is needed, it won't last long, but if placed on equal or somewhat lower grounds it will simply annihilate. Releasing this AI, I don't know... It will in itself cause the maps to be very difficult. If Infected AI was difficult on release, this AI will be very difficult to overcome (yes, this AI destroys Infected AI).

Still; I want to make a new AI, and give it it's own map. I like to release AIs with it's own map so that you can get a feel for it, but the problem is I'm simply out of ideas. I don't know what to make, the AI is a done deal, but the inspiration for a new map isn't there.