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Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: Aino on July 11, 2011, 11:54:38 PM

Title: Aino's Functions
Post by: Aino on July 11, 2011, 11:54:38 PM
I think it is time for me to release all of my functions and stuff I've made, some fo them are large and others are small snippets I use in almost everything!

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Added leaderboards ;D
Title: Re: Aino's Functions
Post by: annikk.exe on July 12, 2011, 02:18:12 AM
This is awesome dude.  :>  I have used DrawText and GetMouseX/Y a lot myself, they are extremely useful.  Thanks.  ^_^
Title: Re: Aino's Functions
Post by: Aino on July 12, 2011, 03:50:48 AM
You're welcome :)
Title: Re: Aino's Functions
Post by: AWS on July 12, 2011, 12:12:35 PM
now then,
would it be best to simply put one link to this page in the Custom Level thread, or put them all seperately in the Level thread??

im thinking the first option for the same reasons as the maps themselves...

Title: Re: Aino's Functions
Post by: Aino on July 12, 2011, 01:52:11 PM
Choose what you like :P

This topic might be updated fairly often, so it's a good idea with the first option :)
Title: Re: Aino's Functions
Post by: Aino on July 26, 2011, 02:51:25 AM
Adding my Minimap function up: AWS, update! :D

It'll be one of my most fancy thing I've done here till now(IMO), but now... I'm proud of everything I make x)

So I'll be adding the actual code and a nice demo map, to show how it works! :D
Title: Re: Aino's Functions
Post by: Aino on July 26, 2011, 04:07:59 AM
Also, hoping not asking too much: can I get this stickied? :D
Title: Re: Aino's Functions
Post by: annikk.exe on July 27, 2011, 10:06:05 AM
We are getting a lot of stickies.
Maybe it would be better to just un-sticky Annikk's Mechanics, since both this thead and Annikk's Mechanics are linked to from this sticky (http://www.dyson-game.com/smf/index.php?topic=1200.0)..
Title: Re: Aino's Functions
Post by: Aino on July 27, 2011, 07:20:38 PM
Thats true... Maybe just have it like is :P
Title: Re: Aino's Functions
Post by: annikk.exe on July 27, 2011, 08:18:21 PM
Well it's not really fair that my thread is stickied and yours isn't.. :>  And we already have too many stickies to be honest.  I think this would be a sensible way to reduce them a bit.
Title: Re: Aino's Functions
Post by: Pilchard123 on July 28, 2011, 01:46:08 AM
1. Make subforum.
2. Move threads.
3. ????
4. PROFIT
Title: Re: Aino's Functions
Post by: Aino on July 28, 2011, 04:07:56 AM
I vote up for Subforum :D

I think the forum needs it, since there is such a large mess between the help topics and map releases! :P
Title: Re: Aino's Functions
Post by: Aino on July 30, 2011, 11:15:30 PM
Added my map-editor into here :)

The list is getting very long ;D
Title: Re: Aino's Functions
Post by: AWS on July 31, 2011, 07:20:21 AM
aino - so, i had a thought....
firstly - i LOVE the fact that you have 2 versions of the minimap - Playable and Unplayable (just code) version... VERY helpful for the moron coder like myself...

secondly - i admit i havent looked at it yet, but is there a way for the player to choose whether the minimap is on or off?? if not, it would be good to add that option so that if you want to see it breifly, you can turn it on, and then when youre done with it, turn it off.
otherwise i can envision the player getting irritated that a box is taking up valuable screen space.

just a thought, and as i said, i havent seen it yet so maybe youve already thought of that.

ps- we'll sort out what we PMd about once all the other code stuff is working... ;D

aws
Title: Re: Aino's Functions
Post by: Aino on July 31, 2011, 07:22:30 AM
Taking up valuable screen space? It magnifies by 3 if you hold over it :P Other than that it barely take any space :P
Title: Re: Aino's Functions
Post by: AWS on July 31, 2011, 07:25:03 AM
ok, cool.

Title: Re: Aino's Functions
Post by: AWS on July 31, 2011, 07:27:51 AM
where should i put your minimap code in relation to levellogic, etc??
Title: Re: Aino's Functions
Post by: Aino on July 31, 2011, 07:37:05 AM
Minimap ain't uning LevelLogic, add the init and the DrawMinimap function, then add the content of the screendraw if you use it already(which I reckon you do with the Rally code) and just do an init similiar to the demo, the first value is a true/false(boolean) if the whole map should be shown even if the player haven't discovered it yet, or false if not. The two others will only move the map, or display alittle if you have placed asteroids on one side only, they are x and y respectively :)
Title: Re: Aino's Functions
Post by: Aino on August 01, 2011, 11:18:43 AM
Added the new AI!

Check it out, try the demo!
Title: Re: Aino's Functions
Post by: Aino on August 16, 2011, 04:58:48 AM
Updated the AI... Expect a new one soon though :P
Title: Re: Aino's Functions
Post by: Aino on October 22, 2011, 10:01:56 AM
Added Leaderboards :D