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Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: annikk.exe on February 14, 2011, 04:22:08 AM

Title: EverSwarm.
Post by: annikk.exe on February 14, 2011, 04:22:08 AM
(http://img10.imageshack.us/img10/9689/everswarm.png)


Dedicated to all of the people who have looked at the Absolute Beginners Guide (http://www.dyson-game.com/smf/index.php?topic=701.0) and wondered if they should give it a try.
Beauty awaits.  Don't think twice.  Dive in.



Map Type: Randomised
Difficulty: Varies

Features:




To win: Capture all enemy asteroids.
Loss occurs if: You lose all your asteroids.


Thanks to beta testers:



Coding EverSwarm was not trivial - hundreds of hours were spent.  My hope is that provides some replayability, as every level it generates is totally different from the last.  Please don't play once and think you've seen the whole thing!
I hope you find it beautiful and fun.  :>  I would love to hear about your experiences playing it - good or bad.  Your post will make my day.
Title: Re: EverSwarm.
Post by: Aino on February 14, 2011, 04:35:38 AM
Finally released, is there any changes from the last beta or is it the same code? :)
Title: Re: EverSwarm.
Post by: annikk.exe on February 14, 2011, 04:47:34 AM
This is the same level as Beta version 3.
Title: Re: EverSwarm.
Post by: Aino on February 14, 2011, 04:51:41 AM
Kay, so Idon't need to DL :)
Title: Re: EverSwarm.
Post by: annikk.exe on February 14, 2011, 08:44:26 AM
Nope, you can rename the file though if you want.  :>
Title: Re: EverSwarm.
Post by: Aino on February 15, 2011, 04:31:37 AM
The map gets easier and easier as I grow more and more better tactics against this furious AI... I just feel a need to spoil it, but I won't :)
Title: Re: EverSwarm.
Post by: Rudolf on February 15, 2011, 06:18:47 AM
Alex and I have a rather full plate of work at the moment furiously getting the psn version ready for release but I do wish I had some time to play this.
I think I need to clone myself.

R
Title: Re: EverSwarm.
Post by: annikk.exe on February 15, 2011, 10:43:22 AM
No worries Rudolf.. :>  It'll still be here when you guys finally get to take a breather.

By the way, any idea when the PSN version will be done?  :>  Anyone know when the release date is..?

Edit - ah... Spring 2011.  Could be a month or two yet, then...
Title: Re: EverSwarm.
Post by: Aino on February 20, 2011, 08:40:04 PM
Is it just my eyes fooling me, or does the stars MOVE in the distance even if you're not moving the camera? :D
Title: Re: EverSwarm.
Post by: annikk.exe on February 20, 2011, 09:22:12 PM
Sometimes they do.. :>
Title: Re: EverSwarm.
Post by: Koss on February 22, 2011, 01:27:58 PM
annikk.exe, you are the best. Beautiful Starfield Engine, very cool.
Level really replayable, played some times, each time all is different.
Thank you ! Wait for new revelations !
Title: Re: EverSwarm.
Post by: annikk.exe on February 22, 2011, 05:38:00 PM
Thanks for the kind words Koss! :D  And thankyou for playing.  I'm glad you're getting some replayability from it.  :>
Title: Re: EverSwarm.
Post by: Jazz Ad on May 22, 2011, 08:41:27 AM
I'm rather impressed. I played 4 different games and got 4 completely different layouts and paces.
It is beautiful, interesting to play and always renews itself.
I found a slight bug but it may be hard to reproduce. On 2 occasions the circle around a planet told me I could reach another one but the move arrows were too short.

Alex and I have a rather full plate of work at the moment furiously getting the psn version ready for release but I do wish I had some time to play this.
Seriously, if Annikk is for hire, do it. He keeps bringing your game to higher levels.
Whatever he did in this mod would justify a game mode of its own, random conquest or something like that.
Title: Re: EverSwarm.
Post by: annikk.exe on May 22, 2011, 09:17:39 AM
Jazz Ad,

Thanks very much for the kind words about the level.  I am glad you found it beautiful as well, that was one of the goals.. :>

Regarding the bug... that is very strange, I did not run into that problem at all when I was testing it and can't really think how I could make Eufloria produce that behaviour.  Are you sure it wasn't that Asteroid A could reach Asteroid B, but Asteroid B couldn't reach asteroid A?  I did see quite a bit of that during testing, although by travelling via a neighbour there is always a way back to Asteroid A.

I'm not going back to fix anything at this point but I'm curious about any bugs that emerge, so if you're up for sharing a bit more about your experience with this I'd be very happy to hear about it.  :>
Title: Re: EverSwarm.
Post by: The Tupper on February 11, 2013, 03:01:16 AM
Hello, annike.

I'm quite new to Eufloria and discovered your stuff in the Community Pack so I thought I'd see what else you'd done. EverSwarm is brilliant! It's one of those levels that (aside from the excellent visuals) has a perfect difficulty, i.e: I thought it was perhaps too easy until the moment I over-extended myself and got a good arse kicking for my trouble.

Great work - thanks.

TT