Eufloria > Eufloria Classic Mods

[MAP] Convergence [MAP]

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Mihhaelo:
Have fun.

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Edit:- Uploaded new file, removed colour settings, added time-display, now shows points at end of game.

Note:- Because i've removed the enforced colour settings, it's highly recommended that you enable the Accessible colours option before playing this map.

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Edit Two:- Uploaded new file, should now work with new patch. Let me know if anything isn't working as it should.

Koss:
It's really awesome map ! Very interesting to look graphics.
And it's difficult, try it 2 time, not beat yet.
Thank you !

threephi:
Awesome job, it seems like it's been a while since someone posted a new level and this is a great one.  I LOVE the chart that shows a real-time display of how you're doing against the other teams.  Could you add the score to the end message?  It would be a nice way of seeing how well you did on each play through.  And is it possible to display the time remaining during the round?

I managed to beat the level on my third attempt, and here's my strat:

(click to show/hide)The key to victory is twofold: rapid development of the seedling economy, and focus on conquering one branch of the map as early as possible.  Plant dyson trees only and upgrade your best trees as soon as flowers are available.  Once you have secured an entire branch, you should be comfortably in the lead, with at least 500-600 total seedlings counting all asteroids.  Keep flooding new seedlings into the center and move large armies (300+) on attacks, while also leaving an equally large force in the center to absorb invasions.

TorchFire:
This is a very nice map.  It's challenging and has good action.  The use of color and how it is tied in with a chart is  unique and well done.  It's a very satisfying map to beat.

threephi:
One problem with changing the team colors setting from within the level: the change carries over to the next game you play but is not indicated in the options screen until you start another level.  So as the player, you have to go back and change the team colors manually after playing this level, which is a little annoying.

After writing the above I looked in the lua file and I see you have some code in there to store and then reset the color settings, but it doesn't appear to be working...

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