hi,
i'm the creator of quantum and i'm not entirely happy to see this advertisement for quantum on this forums. i wanted to stay away from here as it feels a bit like stealing which is not my intent. seeing this post i just had to drop by and tell you.
Also, i had a look at the dyson code. it's not all that bad in my opinion but i think multiplayer is pretty much out the window. As there's no equivalent to fpstrict (java) in c# and you are relying heavily on floating point arithmetic it would be hard to create a deterministic simulation on all sorts of cpus. furthermore the actual code simulating different GameEntities and manipulating the simulation is pretty much scattered around and it would be quite a big task to tie all that together into a manageable and networkable thing. However, i think dyson really does not need a multiplayer mode. My experiment with quantum didn't turn out to well. I know about 2 people that actually played it in multiplayer mode apart from my collegues at work which play it on a daily basis. i don't think it would be worth the hassle as you'd basically have to rewrite 80% of your code.
again, i'm sorry for the spam above and please feel free to delete this whole thread as i don't think this belongs here.
ciao,
mario