Author Topic: Team colors  (Read 11315 times)

schnurlos

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Team colors
« on: January 09, 2011, 02:35:38 AM »
I really like the possibility to have different team colors (blue/red/black) and the team symbols enabled.
But sometimes it's anoying that all the enemies are red, just with different symbols.
Why aren't there more possible colors?

Means: Is it possible to add an option in the settings, using more team colors for those which are not colorblind (like blue/red/black/green/yellow/cyan/...) and having team symbols enabled, with only uni-colored seedlings?

AWS

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Re: Team colors
« Reply #1 on: January 09, 2011, 03:05:28 AM »
I really like the possibility to have different team colors (blue/red/black) and the team symbols enabled.
But sometimes it's anoying that all the enemies are red, just with different symbols.
Why aren't there more possible colors?

Means: Is it possible to add an option in the settings, using more team colors for those which are not colorblind (like blue/red/black/green/yellow/cyan/...) and having team symbols enabled, with only uni-colored seedlings?
i know what you mean and i have the same issues sometimes. greater variance would be lovely. there'd be scope for some really good, psychedelic colours if you so chose. but i think its something that Alex would have to do something about. i got the impression annikk. and others have expressed similar concern about manually setting empire colours, but to no avail or remedy...

...yet!!  ;D

annikk.exe

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Re: Team colors
« Reply #2 on: January 09, 2011, 10:08:16 AM »
I'm planning to build a module that allows level designers to specify which colours the enemy empires should have.
Right now it's just some ideas and some key pieces of code from Alex.  It's probably the next thing I'll work on, though...once my current project is online.

As for skirmish maps and the main game, the only way would be if Alex/Rudolf decide to change the way colours are chosen in a future update.  That or someone goes through each level and manually inserts the function that I plan to write, and chooses suitable colours for the empires in each level.

AWS

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Re: Team colors
« Reply #3 on: January 09, 2011, 10:58:52 AM »
I'm planning to build a module that allows level designers to specify which colours the enemy empires should have.
... or someone goes through each level and manually inserts the function that I plan to write, and chooses suitable colours for the empires in each level.

goody, more manual labour!! ;D

Alex

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Re: Team colors
« Reply #4 on: January 10, 2011, 08:18:59 PM »
You can manually edit the colours file in Resources/teams.png if you like. See what you get :)

AWS

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Re: Team colors
« Reply #5 on: January 11, 2011, 04:00:14 AM »
yeah, might be good.

 the last time i tested my level all 3 of us were a version of blue... not fun!  :'(

Rudolf

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Re: Team colors
« Reply #6 on: January 11, 2011, 06:05:53 AM »
Have a bash, it is surprisingly tough to end up with a good varied palette.

annikk.exe

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Re: Team colors
« Reply #7 on: January 11, 2011, 05:38:04 PM »
In my humble opinion, what is really needed is not a different pallete but rather some special code that specifically sets the RGB values of a declared new empire to be dissimilar to that of existing empires.
In most maps, there are not more than 9 (or however many it is) empires - in fact usually there are only 2 or 3.  So it's not necessary to have 9 distinct colours all of the time.

Rudolf

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Re: Team colors
« Reply #8 on: January 12, 2011, 03:27:45 AM »
I meant for those peole who wamt to do a manual hack.  :P

annikk.exe

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Re: Team colors
« Reply #9 on: January 12, 2011, 09:19:03 AM »
Fair dos :>

Anyway, soon I'm going to try and come up with something that will work for custom levels at least.  That way everyone who downloads them won't need a custom pallette as well.