Eufloria > Eufloria Classic Mods

ready for level 7??

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metarinka:
here we go

I dubbed it level 7 (level 6 is still in the works)
3 problems
a) I wanted all asteroids save for the giants to have low stats, apparently planet size is based on stats so there is no way to control randomly generated stats
b) couldn't get the grace peroid to quite work for one of the maurading giants,  it just adds to the fun
c)still no way to add custom levels to the menu, I replaced it with level 2. you might want to back up the stock level  unzip and drop it in the resources folder. Select level 2 from the menu, you'll know it worked if a new screen popped up.

Caution this level is hard. I've beat it but lost more times than I've won. Still tweaking the variables

Rudolf:
I am so going to try that :-D

I

Rudolf:
Btw I just spoke to Alex and there is a very good chance we will support user made levels in the future.
No promises, but we are looking into it.

Rudolf:

--- Quote ---Well done, even the small can prevail.
--- End quote ---

Nice
I enjoyed that, wasn't too sure about the small astroids initially, but the principle works fine.
I have to say it is a real treat playing a level I have never seen before.
Are you (Or anybody else here) going to do more?

(Hint: Please do!)

addicted:
cool, i really like that to grow up a lil army. and then rush through the field like a crazy.
thanks for that level. the final fight was kinda overkill :=)

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