Euflorium: The Eufloria Community
Eufloria => Eufloria Classic => Topic started by: jaqdrako on February 10, 2009, 03:13:56 PM
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Hi I was wondering what programming language is used to Dyson.
The game seems very good and very funny.
Good job
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Thanks jaqdrako!
The game is programmed entirely in C#. It makes development very easy and fast. I love it to bits and can barely face going back to C++ at work now.
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Well, this very well echo the game.
Sorry if there are misspelled words
The reason is that I'm using a language translator
I am learning to program at this time
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Thanks jaqdrako!
The game is programmed entirely in C#. It makes development very easy and fast. I love it to bits and can barely face going back to C++ at work now.
How would you rank C# to Lua? (Wondering, because I'm learning Lua now, but would rather go to C# if its the smarter move.)
Also have you ever worked with OpenGL?
This game runs like a champ. You must have some clean C# code in there.
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I like to learn to program in C # language and is always a
Very strong language.
Any recommendation on C #?
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sfericz: OpenGL is the only graphics API I know :) Dyson runs in OpenGL. Lua is a bit different to C# as it's typeless. C# is closer to Java than to Lua. Lua is however very powerful and flexible, and loads of people use it as the game logic code layer on top of their engine code, which is a really good idea.
jaq: The best resource for games is probably the XNA Creator's Club. There is tons of shared code there and it's all in C#. Alternatively get hold of the O'Reilly C# books, they are excellent.
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Thank you very much for the information.
Visit the website of XNA Creator's Club
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I'm trying to learn some openGL programming but i find it pretty much annoying.
I was wondering if you used openGL directly or found some 2D engine to do the dirty work for you. If you used a 2D engine... is there a wrapping for C++ for that engine (i hate C# basicly because it's made by microsloth and it's just stolen java...)?
Could you also recommend me a good book on the subject?
Off topic... is dyson open source? because i REALY want to read it : D... but i can't find it : (.
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Lots of people have asked for the source, so we might open it up after release.
All drawing done in raw OpenGL. Most of what I know I learned from nehe.gamedev.net.