Euflorium: The Eufloria Community
Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: hitman271 on July 16, 2011, 03:40:49 AM
-
BETA DONE
Thanks to all who helped test it!
Full release coming soon!
-
Hmm, the game crashed when I just looked at the small ball orbiting... One thing which annoyed my with the ball orbiting is that it was very close to the big one, so the seedlings just flew right through it :/
Edit: It's not very replicating :/
-
would release mine but i lost everything pc had a a little "accident" >:(
-
Thats sad :/
Since I don't remember/or you haven't told, what was it about? :D
-
mmm just a nradom map really haha wasn't done but was almost
-
Hmm, the game crashed when I just looked at the small ball orbiting... One thing which annoyed my with the ball orbiting is that it was very close to the big one, so the seedlings just flew right through it :/
Edit: It's not very replicating :/
Do you mean the glitch is not "very replicating"? Also, the "small balls" are meant to be orbiting moons, so proximity is required for them to make sense. Thanks for downloading though.
-
Well, "very replicating" means that you can do it again, and see where the bug is, in this case this was a little harder to do :/
-
i am having the same crash issue.
i can also replicate it. Just send one seedling to the orbiting moon and click on it.
hope this helps :)
-
I am trying to find time to complete Galaxium but wanted to give you my observations so far.
I too, encountered the crashing issue with the right mouse and the first moon. I usually use that right button to select a single seedling for scouting, and after that and two more later crashes, I was afraid to touch it for fear of losing all of my hard-earned progress again. Unfortunately I can't seem to replicate it at will, and haven't detected a pattern as to it's cause.
The general layout with the layered orbiting bodies and the massive scale is quite interesting. It really gives one the feeling of looking over a massive solar system. However, after a while it becomes somewhat tedious scrolling in and out constantly to adjust the zoom so that I can accurately select seedlings and the smaller moons, and also see what is happening on the grander scale. That is a minor issue, though.
Personally, I dislike the brighter background colors. It is hard to look at and makes it difficult to see the action. Fortunately that only occurs sporadically.
So far I'm enjoying it, but haven't seen an opportunity to use the Rally System yet. It looks like it's going to be a long one, but a good one!!!
-
Hi,
I almost made it throug that level, there are some enemy seedling still around in nowwhere space, which i can't kill.
I had to make a modification to the lua code a avoid crashing on right mouse button, but with that i possibly killed the rally system ... didn't work afterwoods.
Here's my change (I just added an if statement to test if OldX is not null):
function OnMouseLeftDownScreen(x,y)
if (norally==0) then
TimeMouseDown = GetGameTime()
if OldX ~= nil then
MouseMovedDis = (OldX-x)^2 + (OldY-y)^2
if ( (TimeMouseDown - TimeMouseUp) > MaxTimeBetweenClicks or MouseMovedDis>1 ) then --restart it all
ClickNumber=0
else --update clicknumber
ClickNumber = ClickNumber+1
if (ClickNumber==2) then
--do triple click selects all on screen planets
DoTripleClick=1
end
if (ClickNumber==1) then
RallyStatus = RallyStatus+1
end
end
end
OldX=x
OldY=y
end
end
Hope this helps.
-
Change lines 4-24 from
function LevelSetup()
---------------------------------RallyModeSTART
RallyStatus = 0 -- 0 is idle, 1 is selection, 2 is destination selection , 3 is game movement of seedlings, then 0 again
TimeMouseDown = 0
TimeMouseUp = 0
MaxTimeBetweenClicks = 0.45
ClickNumber=0
selectedid = -1
norally = 1 -- this is a check for if the player is clicking empty space or an asteroid
NumPlanetsSelected = 0
RallyPlanetList = {}
CheckDupes=0
DestPlanet = -1
DoTripleClick=0
OldX=x
OldY=y
ResetRallyMode()
to
function LevelSetup()
---------------------------------RallyModeSTART
RallyStatus = 0 -- 0 is idle, 1 is selection, 2 is destination selection , 3 is game movement of seedlings, then 0 again
TimeMouseDown = 0
TimeMouseUp = 0
MaxTimeBetweenClicks = 0.45
ClickNumber=0
selectedid = -1
norally = 1 -- this is a check for if the player is clicking empty space or an asteroid
NumPlanetsSelected = 0
RallyPlanetList = {}
CheckDupes=0
DestPlanet = -1
DoTripleClick=0
OldX=0
OldY=0
ResetRallyMode()
I made a mistake in initializing the OldX and OldY values. They should be set to zero initially instead of 'x' and 'y' values that don't exist yet. Thanks for the input!
-
Version 2 of this map has been released. See OP for more details.
-
Played it again ... quite a good and long experience, thanks.
Still can't finish it thoug, see Screenshot, there are three enemy seedling left, floating in outerspace where i can't reach ...
I guess I'm to stupid to use the rally system ... didn't work for me, but then, with this map, there is no big need to ...
-
Okay? How did you like the map?
-
Buck Perrette is a spambot. You can tell by the link in his signature. I imagine he will be deleted at some point.
-
Gimmie GALAXIUM !!!!!