function ScreenDraw()
function OnMouseLeftDownScreen(x,y)
function OnMouseLeftUpScreen(x,y)
function OnAsteroidSelected(id)
Can you post line 89 of the code? A few lines before and after would be good too :>
I have no idea why this isn't working...
It works fine for me, but then I wrote it and tested with my copy. When did you buy Eufloria, and have you used every patch since then?
Alex/Rudolph - Would the v2.05 patch update a v1.0 version and make it perfect (exactly as v2.05 should be?)
[..]Don’t worry, Pilchard123, this is NOT a job ;) nice to see you back!
Basically, PC is back up, might get on with some levels and stuff. Might not.
I know it's not, but I like to finish what I say I'll start, if possible.Very honourable. I only wanted to take away any feeling of pressure, because for those great minds who code the levels we all crave for it may sometimes feel as if all we want is your
[..] Beta sounds interesting.Beta IS interesting :)
Just a side note - is it me or have the forums not been as active recently?Nah, communication here has really decreased quite a bit. Must be school/university time after vacations. AWS is offline, too, and Annikk.exe seems to be MIA.
numtosend = GetAsteroid(insertasteroidhere):GetNumSeedlings(1)
numtosend = numtosend * 0.75
GetAsteroid(insertasteroidhere):SendSeedlingsToTarget(1,numtosend,rallypoint)
For AWS' benefit, I reviewed all the rally point code just now and I don't see a reason why it wouldn't work fine with Infected AIv2... :>hehe...thx annikk
Requires a variable numroids, equal to the total number of asteroids (not the highest ID) in your map.
numroids = -1
for i = 0, 200 do
if GetAsteroid(i) ~= nil then
if GetAsteroid(i).radius > 10 then
numroids = numroids + 1
end
end
end
-- now the variable called "numroids" accurately represents the number of playable asteroids on the field.