Author Topic: Eufloria Classic on OS X  (Read 247564 times)

CloFan

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Eufloria Classic on OS X
« on: February 28, 2009, 03:26:08 AM »
You say you got it to work on OS X via Mono... Can you provide a list of steps you took?  I absolutely love this game on my PC, but I want to play it on my Mac as well!
« Last Edit: November 16, 2012, 04:32:15 AM by sillytuna »

Alex

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Re: Dyson on OS X
« Reply #1 on: February 28, 2009, 04:32:06 AM »
I've never got it to work myself. One or two people did... but I've not managed to reproduce the effect. Otherwise I'd have announced a working version :D

Part of the problem is mapping the libraries, which can be done in the .manifest files - once you've got that, the game should at least execute, and then probably throw some kind of exception in SDL_gfx. Possibly due to endianness? I haven't looked into it far enough to say for sure.

There was also some business about macpack and mono SDL apps not working unless they'd been packed into a .app, but I don't know about that either.

I will spend more time on it eventually, promise :)

maledyris

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Re: Dyson on OS X
« Reply #2 on: March 23, 2009, 03:35:08 AM »
After some experimentation, I got it working on OS X 10.5.6. It pretty much has to be done the way it was mentioned... Through mono, with the Linux build. Here's how I did it:

1. Install mono for OS X.
2. Copy the SDL framework for OS X into your /Library/Frameworks directory.
3. Copy SDL_mixer framework into /Library/Frameworks directory.
4. Copy SDL_image framework into /Library/Frameworks directory.
5. Copy SDL_gfx framework into /Library/Frameworks directory. This is the difficult one. It's not too easy to find this framework for OS X. Sorry but I forgot the link where I got it from. I got it from a zip file called sdl_with_friends.zip. Either find one, or compile the library yourself I guess.
6. In Terminal, go to the directory where you un-tarred the linux build. In the directory with the executable, type: mono Dyson.exe
Before installing the additional frameworks, I would get errors in Terminal here. If you get any additional errors, it'll probably tell you which framework it's trying to find and you can look for it.

That should get the game started. I had a problem in windowed mode where the hit-testing for the buttons was all messed up. Clicking on the buttons didn't work, but sometimes clicking somewhere else on screen would trigger a button. If you manage to get the game into full screen mode from the options menu, everything will resolve itself. I found that to get into the options menu, holding down the left mouse button and dragging to the options button would highlight the button. Clicking again on the button would trigger it. Mess around like that a bit in the menu, and you should be able to get the fullscreen option enabled... Good luck!

By the way, this is a cool game!

cem

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Re: Dyson on OS X
« Reply #3 on: March 26, 2009, 05:11:38 AM »
Phiu... Dyson now works with my OS X 10.4 as well, if anybody else is interested, I linked the files:

  • 1. Install Mono for OS X.
  • 2. Copy the SDL.framework for OS X into your /Library/Frameworks directory.
  • 3. Copy SDL_mixer.framework into /Library/Frameworks directory.
  • 4. Copy SDL_image.framework into /Library/Frameworks directory.
  • 5. Copy SDL_gfx.framework into /Library/Frameworks directory.
  • 6. In Terminal, go to the directory where you un-tarred the linux build. In the directory with the executable, type: mono Dyson.exe

Thank you so much for that short overview maledyris. I had trouble finding the SDL_gfx.framework first and tried to build it myself from the source. Which I never did before and consequently failed. Anyways. Now it works, although with >60 seeds smooth playing is only possible when zoomed out max (on MacbookPro 2.2 Duo / 2GB DDR2).

Yay. :D

To get the Menu working hold mouse down and drag to see your position, no big deal, pop-ups are worse. However, the "Color-Change-Seed" is not visible.


« Last Edit: March 26, 2009, 05:17:37 AM by cem »

maledyris

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Re: Dyson on OS X
« Reply #4 on: March 28, 2009, 07:01:21 PM »
Hey, good job on finding the link to the SDL_gfx.framework, cem!
I was in too much of a hurry to get back into the game to try and figure out where I got it from  ;)

And yeah, that's weird that the color wheel doesn't appear, isn't it? My first time playing was on my Mac, so I had no idea what people were talking about when they were saying which colors they preferred using!
I also get similar performance on my Mac and I have one of the recent Macbook Pros. I guess it's the video card that's a bottleneck.
It plays really well on my PC with an ATI 4870 video card. I played a level with the "50 tree" adjustment after reading one of the posts, and there's pretty much no lag at all even when zooming in and with hundreds of seedlings on several planets (I lost, by the way, because after awhile all my seedlings would no longer listen to me! I guess I let too many get together and they decided to revolt).



cem

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Re: Dyson on OS X
« Reply #5 on: March 29, 2009, 09:10:05 PM »
I played a level with the "50 tree" adjustment after reading one of the posts, and there's pretty much no lag at all even when zooming in and with hundreds of seedlings on several planets.

Is that a game-sided or a map-setting? I would very much like to play smoothly ,)

Alex

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Re: Dyson on OS X
« Reply #6 on: March 30, 2009, 10:56:51 PM »
I love you guys. This is great info. Cheers.  :-*

kvikvi

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Re: Dyson on OS X
« Reply #7 on: March 30, 2009, 11:14:37 PM »
I tried using  the mono+linux build but frankly i'm not sure how to use it, i could use a guide for dummies.  Please release a mac version as soon as possible. I love the concept dearly.

cem

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Re: Dyson on OS X
« Reply #8 on: March 31, 2009, 01:20:40 AM »
I thought I simplified it quite well.. Install Mono, download the frameworks linked above (they are folders called SDL_item.framework) and copy those folders into /Library/Frameworks. Then open Terminal (OS X's command line interface), it should be located in /Applications/Utilities, and navigate to your Dyson Folder. This would look like this, if you had Dyson on your Desktop:

localhost:~ user$ cd desktop
localhost:~/desktop user$ cd dyson
localhost:~/desktop/dyson user$ mono dyson.exe

The commands are almost similar to DOS. To navigate you will need cd FOLDER or cd .. To view the content of a folder type ls

d0k

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Re: Dyson on OS X
« Reply #9 on: April 04, 2009, 08:03:41 PM »
And yeah, that's weird that the color wheel doesn't appear, isn't it? My first time playing was on my Mac, so I had no idea what people were talking about when they were saying which colors they preferred using!

I'm not sure what causes this strange problem but you can make it go away by creating a bundle (.app) for Dyson. Popups also work correctly this way.

Code: [Select]
cd [dyson folder]
macpack Dyson.exe
cp -r Resources *.dll *.config Dyson.app/Contents/Resources

macpack is installed as part of mono. It creates "Dyson.app" with a mono loader. Just double click on it in finder to play :)

Edit: it looks like the color chooser is only available in 1.10, not in 1.09. Make sure you've got the correct version or you'll never see it ;)
« Last Edit: April 04, 2009, 08:06:23 PM by d0k »

Ogunwe

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Re: Dyson on OS X
« Reply #10 on: April 04, 2009, 11:28:21 PM »
Yep, this makes no sense to me at all.  It's like trying to talk to your mum about computer games or explaining a scientific concept to someone who has NO background information AT ALL.

"6. In Terminal, go to the directory where you un-tarred the linux build. In the directory with the executable, type: mono Dyson.exe"

What?



Is there any chance someone would post a solution for people who have no concept whatsoever of what terminal is, or any programming knowledge full stop?  The directory with the executable?  What?

What would be especially helpful is if you guys would use the information presented here and post a mac version  :D


cem

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Re: Dyson on OS X
« Reply #11 on: April 05, 2009, 12:13:37 AM »
Dude.. read. Use the internet. Wikipedia. Google. Learn. WIN :D
I'm not trying to be rude: So, what of the following is so incomprehensible exactly?

Install Mono, download the frameworks linked above (they are folders called SDL_item.framework) and copy those folders into /Library/Frameworks. Then open Terminal APPLICATION (OS X's command line interface), it should be located in /Applications/Utilities, and navigate to your Dyson Folder. This would look like this, if you had Dyson on your Desktop:

localhost:~ user$ cd desktop
localhost:~/desktop user$ cd dyson
localhost:~/desktop/dyson user$ mono dyson.exe

The commands are almost similar to DOS. To navigate you will need cd FOLDER or cd .. To view the content of a folder type ls


maledyris

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Re: Dyson on OS X
« Reply #12 on: April 06, 2009, 04:54:58 PM »
macpack?? Nice! Thanks for the tip d0k!  :)

Code: [Select]
cd [dyson folder]
macpack Dyson.exe
cp -r Resources *.dll *.config Dyson.app/Contents/Resources

macpack is installed as part of mono. It creates "Dyson.app" with a mono loader. Just double click on it in finder to play :)

Edit: it looks like the color chooser is only available in 1.10, not in 1.09. Make sure you've got the correct version or you'll never see it ;)

maledyris

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Re: Dyson on OS X
« Reply #13 on: April 06, 2009, 05:16:13 PM »
If you were able to follow the instructions up to the point where Terminal was mentioned, you're in pretty good shape. Unzip the dyson120-linux.zip file and put that folder on your desktop.
Now open up Spotlight (press Command-Space or click on the magnifying glass in the top right of your screen) and type Terminal. It will likely be the top hit in Spotlight. Once the Terminal window is open, carefully type the non-bold parts on each line of cem's reply #8, pressing the return key after each line. If you're able to do that, the game should start after you finish typing line 3. Make sure the part after cd on line 2 matches the name of the dyson folder you unzipped.
Just to be clear, these 3 lines are:

cd desktop
cd dyson120-linux
mono dyson.exe

Good luck, let us know if you succeed.

Yep, this makes no sense to me at all.  It's like trying to talk to your mum about computer games or explaining a scientific concept to someone who has NO background information AT ALL.

"6. In Terminal, go to the directory where you un-tarred the linux build. In the directory with the executable, type: mono Dyson.exe"

What?



Is there any chance someone would post a solution for people who have no concept whatsoever of what terminal is, or any programming knowledge full stop?  The directory with the executable?  What?

What would be especially helpful is if you guys would use the information presented here and post a mac version  :D



d0k

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Re: Dyson on OS X
« Reply #14 on: April 07, 2009, 09:26:24 PM »
I've uploaded my bundle (from the linux 1.20 build):
Download (sorry for the hoster, don't have a real webspace at the moment)

You still need to install mono and copy all the SDL frameworks to /Library/Frameworks (as descripbed by maledyris and cem). But then you can start Dyson without even knowing what a terminal is :D

kvikvi

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Re: Dyson on OS X
« Reply #15 on: April 09, 2009, 04:09:45 AM »
you're release works perfecty, thanks so much, im such a happy person now
 ;D

Rudolf

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Re: Dyson on OS X
« Reply #16 on: April 09, 2009, 07:12:50 AM »
Brilliant!

d0k

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Re: Dyson on OS X
« Reply #17 on: April 17, 2009, 10:33:28 PM »
I've updated my bundle with the patch.

Download patched 1.20

redliner

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Re: Dyson on OS X
« Reply #18 on: April 21, 2009, 06:23:38 AM »
hi :D

i registered to say that Dyson works perfectly fine on OS X however, im running os x on an Acer Aspire One A150  ;)

specs:
Intel Atom 1.6Ghz single core+ hyperthreaded core
1 Gb ram
integrated GMA950 graphics
standard hard drive (not a flash type)


i copied the framwork files, and installed mono, however i installed the latest version: "2.4_7"

and i used d0k's bundle.


oh, and here's my guide for installing os x on the acer aspire one:
http://www.insanelymac.com/forum/index.php?showtopic=149173

laters!

jmiahb

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Re: Dyson on OS X
« Reply #19 on: June 09, 2009, 12:35:18 AM »
Phiu... Dyson now works with my OS X 10.4 as well, if anybody else is interested, I linked the files:

  • 1. Install Mono for OS X.
  • 2. Copy the SDL.framework for OS X into your /Library/Frameworks directory.
  • 3. Copy SDL_mixer.framework into /Library/Frameworks directory.
  • 4. Copy SDL_image.framework into /Library/Frameworks directory.
  • 5. Copy SDL_gfx.framework into /Library/Frameworks directory.
  • 6. In Terminal, go to the directory where you un-tarred the linux build. In the directory with the executable, type: mono Dyson.exe

Thank you so much for that short overview maledyris. I had trouble finding the SDL_gfx.framework first and tried to build it myself from the source. Which I never did before and consequently failed. Anyways. Now it works, although with >60 seeds smooth playing is only possible when zoomed out max (on MacbookPro 2.2 Duo / 2GB DDR2).

Yay. :D

To get the Menu working hold mouse down and drag to see your position, no big deal, pop-ups are worse. However, the "Color-Change-Seed" is not visible.






Thanks Cem..... With your info and links......I had Dyson running on my new mac book pro in 1 min. 10.5.7



cem

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Re: Dyson on OS X
« Reply #20 on: June 30, 2009, 05:51:12 AM »
cheers! Do you (or anyone for that matter) have the same problems with the MBP slowing down drastically with medium/big numbers of seeds? Or when zoomed out?

arhu

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Re: Dyson on OS X
« Reply #21 on: July 14, 2009, 06:22:40 PM »
i am totally noob at os x so can you please help me and say what is exаctly i need to write in step 6
.( In Terminal, go to the directory where you un-tarred the linux build. In the directory with the executable, type: mono Dyson.exe)
of course i know how to run Terminal =) but what to do next ?

cem

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Re: Dyson on OS X
« Reply #22 on: July 16, 2009, 03:22:06 AM »
This what you need?

Then open Terminal (OS X's command line interface), it should be located in /Applications/Utilities, and navigate to your Dyson Folder. This would look like this, if you had Dyson on your Desktop:

localhost:~ user$ cd desktop
localhost:~/desktop user$ cd dyson
localhost:~/desktop/dyson user$ mono dyson.exe

The commands are almost similar to DOS. To navigate you will need cd FOLDER or cd .. To view the content of a folder type ls

arhu

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Re: Dyson on OS X
« Reply #23 on: July 16, 2009, 09:47:48 AM »
oh , really it is not that i was seeking =) but i already win in fight with this game XD on the other hand ty , for trying to help me

nautillus

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Re: Dyson on OS X
« Reply #24 on: August 14, 2009, 02:10:33 AM »
cheers! Do you (or anyone for that matter) have the same problems with the MBP slowing down drastically with medium/big numbers of seeds? Or when zoomed out?

Yes I have this problem too -- I have a macbook.

Alex

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Re: Dyson on OS X
« Reply #25 on: August 15, 2009, 07:20:32 AM »
I've uploaded my bundle (from the linux 1.20 build):
Download (sorry for the hoster, don't have a real webspace at the moment)

You still need to install mono and copy all the SDL frameworks to /Library/Frameworks (as descripbed by maledyris and cem). But then you can start Dyson without even knowing what a terminal is :D

OK, for now I have hosted this at the Dyson site: http://www.dyson-game.com/files/Dyson_1.20.dmg

Although I'm mad grateful for the help given so far on this version, this act does not mean the Mac version is official or supported by us. I can't in good conscience say that yet. Thanks!

fluffy

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Re: Dyson on OS X
« Reply #26 on: September 17, 2009, 11:47:40 AM »
Hi, has anyone gotten this working on OSX 10.6/Snow Leopard?   I'd heard good things about this game from a friend, and I followed the directions (and am no OSX/UNIX newbie) but unfortunately all that happens when I launch it is a segfault; unfortunately it's just within the mono runtime, meaning the OSX crash reporter can't really do much with it:

Code: [Select]
Process:         mono [78740]
Path:            /Users/fluffy/Games/Dyson.app/Contents/MacOS/Dyson
Identifier:      Dyson
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  sh [78721]

Date/Time:       2009-09-16 19:33:10.352 -0700
OS Version:      Mac OS X 10.6.1 (10B504)
Report Version:  6

Interval Since Last Report:          120406 sec
Crashes Since Last Report:           1
Per-App Interval Since Last Report:  5 sec
Per-App Crashes Since Last Report:   1
Anonymous UUID:                      5C321B07-6457-4B9C-8DA5-A704B2DFBE45

Exception Type:  EXC_BAD_ACCESS (SIGABRT)
Exception Codes: 0x000000000000000d, 0x0000000000000000
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Application Specific Information:
abort() called

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib             0x949b3912 __kill + 10
1   libSystem.B.dylib             0x949b3904 kill$UNIX2003 + 32
2   libSystem.B.dylib             0x94a46b99 raise + 26
3   libSystem.B.dylib             0x94a5cc50 abort + 93
4   Dyson                         0x0001edc8 mono_handle_native_sigsegv + 215 (mini-exceptions.c:1598)
5   Dyson                         0x00139481 sigsegv_signal_handler + 172 (mini.c:4290)
6   libSystem.B.dylib             0x949b8b9b _sigtramp + 43
7   ???                           0xffffffff 0 + 4294967295
8   libclh.dylib                   0x177b5a7a clhFenceCreate + 3206842
9   libSystem.B.dylib             0x9497188f __cxa_finalize + 208
10  libSystem.B.dylib             0x949717a4 exit + 33
11  Dyson                         0x00134d45 setup_jit_tls_data + 0 (mini.c:2158)
12  Dyson                         0x0001e6d4 mono_handle_exception_internal + 3380 (mini-exceptions.c:1099)
13  Dyson                         0x0003cfe6 throw_exception + 212 (exceptions-x86.c:414)
14  ???                           0x00899b0d 0 + 9018125
15  Dyson                         0x000ad584 mono_runtime_class_init + 25 (object.c:228)
16  Dyson                         0x001388f0 mono_jit_compile_method + 1590 (mini.c:3972)
17  Dyson                         0x0001f275 mono_magic_trampoline + 224 (mini-trampolines.c:292)
18  ???                           0x00899066 0 + 9015398
19  ???                           0x00e716d6 0 + 15144662
20  ???                           0x00e7115f 0 + 15143263
21  ???                           0x00e6e1fa 0 + 15131130
22  Dyson                         0x000abd5c mono_runtime_exec_main + 249 (object.c:3310)
23  Dyson                         0x000afdaf mono_runtime_run_main + 340 (object.c:3089)
24  Dyson                         0x000050f3 mono_main + 5776 (driver.c:972)
25  Dyson                         0x00003452 _start + 228 (crt.c:272)
26  Dyson                         0x0000336d start + 41

(a bunch of stuff removed for brevity)

The same thing occurs if I go into the Dyson bundle and run it with mono directly.

I have heard that there are problems with SDL on Snow Leopard as not-very-old versions of it has issues with still using old, long-since-deprecated APIs (namely QuickDraw) which Apple finally officially removed, and it's possible that the version of SDL that the Dyson OSX page linked to is still using such a version, although I don't see anything in the crash report which would indicate that.  Still, just to be sure, what version of SDL is it linked against? Apparently 1.3 (which is not yet released) should be SL-compatible already but 1.2 (i.e. the most recent stable release) is not and will likely never be.

Alex

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Re: Dyson on OS X
« Reply #27 on: September 18, 2009, 08:28:48 PM »
"Magic trampoline" sounds like a helpfully-named routine.  >:(


I'm really sorry  :-[  but I have absolutely no time to deal with non-Windows versions of Dyson at the moment - this will all have to wait or rely as it always has on community support.

fluffy

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Re: Dyson on OS X
« Reply #28 on: September 19, 2009, 12:15:15 AM »
Sure, I understand.  I can wait. :)

maledyris

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Re: Dyson on OS X
« Reply #29 on: October 21, 2009, 05:34:58 PM »
Hi, has anyone gotten this working on OSX 10.6/Snow Leopard?   I'd heard good things about this game from a friend, and I followed the directions (and am no OSX/UNIX newbie) but unfortunately all that happens when I launch it is a segfault; unfortunately it's just within the mono runtime, meaning the OSX crash reporter can't really do much with it:

Ok that's weird. I'm on OS X 10.6.1 and it works for me. We're talking about the 1.20 version right? I haven't run this version in quite awhile (and now playing Eufloria on my PC desktop -- very cool by the way) but I just started up the .dmg Alex posted, and also the version I set up myself a long time ago. Both worked, so I'm confused why it wouldn't work for you. You installed all the same version libraries as mentioned in the previous posts right?

fluffy

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Re: Dyson on OS X
« Reply #30 on: October 21, 2009, 11:50:42 PM »
Well, the last time I tried it, SDL was known to not work at all on Snow Leopard, since the latest version of the library was still using the old QuickDraw framework (which has been deprecated).  SDL was finally fixed not too long ago, so it's possible that when you tried it, you were using the newer SDL, which I haven't done yet, as this slipped my mind. :)

pranksterdude540

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Re: Dyson on OS X
« Reply #31 on: December 27, 2009, 09:24:34 AM »
Thanks for posting the guide: I can't wait to play Dyson on my mac!  I do have one problem, however: the sdl_with_friends.zip files that was linked to earlier in the thread can no longer be downloaded.  I can't find it anywhere else on the web, and there is no way I can build it myself.  Can anyone repost it?

Bonobo

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Re: Dyson on OS X
« Reply #32 on: June 15, 2010, 06:03:04 AM »
Now that Apple has allowed LUA for iPhone/iPad, does this mean anything for Eufloria?

Alex

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Re: Dyson on OS X
« Reply #33 on: June 15, 2010, 03:10:16 PM »
We're still investigumating these platforms.

Bonobo

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Re: Dyson on OS X
« Reply #34 on: June 29, 2011, 07:38:10 AM »
We're still investigumating these platforms.
<cough>

A year has passed by, a lot has happened in the meantime … on small as well as on great scales …

… but nevertheless I’d LOVE to know what your investigumations may have brought up …?

After all, this also is a thread with a red badge, and as old as it is, it is the fourth thread from above … so I guess I’m not the only one.

And, as I have often said: I’d rather pay again for Eufloria/OS X than get it for free as you always said, but never—because your business may have went upside down. Philantropy is a good thing, but survival also ;)

Aino

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Re: Dyson on OS X
« Reply #35 on: June 29, 2011, 07:53:55 AM »
Hmm, C# is not very compatible with Mac OS of any kind, it's written by Microsoft :P

C and C++ are not made by Microsoft, meaning they are better at support on more OS's. Hopelyfully, one of the OS's is mac, which it should be... Mac existed back then :)


The point with this is, if you don't know, that Eufloria is being, or will be, re-written in C++ soon.

Hope I got this out clear, [random fact]I rewrote the whole thing several times[/random fact]

Alex

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Re: Dyson on OS X
« Reply #36 on: August 08, 2011, 12:48:29 AM »
New version for PS3 will be ported to Windows and Mac and hopefully Linux. iOS version is on its way in the next few months hopefully.

Bonobo

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Re: Dyson on OS X
« Reply #37 on: August 08, 2011, 04:23:42 AM »
Any hints about when I might me happily playing Eufloria on my Macs? Approximately? Please?

Mv.c9

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Re: Dyson on OS X
« Reply #38 on: September 17, 2011, 12:07:48 PM »
I was about to post a "LoL" pic regarding playing games on mac, but then I realized this one is actually very possible. Mac emphasizes of smooth designs and not-so-artistic-but-artistic design, so Eufloria would fir perfectly in Mac. So guess this time the joke is on me.

Although porting games like Eufloria that are not fully dependent to OS registrar directly, its much easier to port. so i guess a "Can't wait" is in order.

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Re: Dyson on OS X
« Reply #39 on: September 17, 2011, 09:56:01 PM »
@Mc.c9: I play quite a lot on my Mac (if time and Real Life allow, or if I need to procrastinate a bit ;)), and the only times I launch my Windows virtual machine is for Eufloria and (sometimes) Para-World, and I’m quite happy with the current state of gaming on the Mac, IMHO it has become better in the past few years.

YMMV, though, depending on the kind of game you play.

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Re: Dyson on OS X
« Reply #40 on: September 18, 2011, 06:10:49 PM »

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Re: Dyson on OS X
« Reply #41 on: September 18, 2011, 06:32:43 PM »
Well . . . it depends on what you mean by Game, these games are now considered "Casual Games", similar to angry birds. But more complex games like lets say "The Elder Scrolls Skyrim" is not upto par with that. For example, watch a video of it here:

Skyrim Unedited Gameplay

this was a recent video of the game, which I can say its amazing.

Anyway, Mac is ok, but as long as its not recognized by the software and gaming community, its still not worth it, of course depends on the person. Im an IT guy, so I avoid Apple products like the Plague, but mostly for technical and performance reasons rather than just hating it and all.

Dyson (or Eufloria) is one of those games that is in the ally of Mac games, its how mac essentially introduces himself, hence why I support the movement towards making a playable version on mac.

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Re: Dyson on OS X
« Reply #42 on: September 19, 2011, 07:46:05 AM »
<cough cough> you’re not the first “IT Guy” I hear telling me they avoid Apple for tech and performance reasons … only few of ’em admit (only to me, not openly ;)) that over half of ’em would be unemployed in the the other case ;D

If you’re a “Windows Guy”, just recommend Windows to your employer and you can be pretty sure he’ll always need you.

OK, I have said enough about “that other operating system” now. Just know that I’ve been working with both of these, and alltogether, since 1983, with more OSes than I have fingers on me my hands. And yes, I still have all my fingers ;)

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Re: Dyson on OS X
« Reply #43 on: September 19, 2011, 03:30:24 PM »
I don't think there is any problem with performance for macs, it's just that selling it on Windows, which is a huge platform, gives more sale, and including a Mac version might be considered "waste of time"...

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Re: Dyson on OS X
« Reply #44 on: September 19, 2011, 08:18:55 PM »
Yeah, right, and since, contrary to many users on that other platform, Mac users are known to pay for their software, that means a focus on only the near future, a lack of foresight and a loss of potential income.

Thanks to A&R for looking further into the future :)

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Re: Dyson on OS X
« Reply #45 on: September 20, 2011, 06:03:49 AM »
I don't like Windows OR Mac. Macs are expensive because they are shiny - unless you use them for animation, etc. Then they are good, however I'm more in the games camp atm.

Windows is...Windows, 'nuff said. I keep with it because it's common and most things are written for it.

Linux/UNIX? Something of an unknown. I would use it if I knew more about it and didn't have to emulate/WINE stuff for Windows.

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Re: Dyson on OS X
« Reply #46 on: September 20, 2011, 06:54:06 AM »
Macs are actually a interesting concept, since they all run in a single hardware(which spares a lot of developer headaches) and they're indeed visually appealing. Never tried them.
Windows, like Pilchard says, is Windows. People use it, because it has the software they were taught to use..I have XP in dual boot, mainly due to some games and/or photoshop.

Linux, depends on the distribution. Most common ones, stand tall near both Mac and Windows. Also, if you really need it WINE, is becoming quite strong, actually and if it doesn't work my XP VBox, is normally up to the job. Either way, after a few months on linux, you start to dislike windows, and a couple more later, you start to understand why command line based software should be the only kind of software(with it's due exceptions i.e. browsers/graphic manipulation/some games).

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Re: Dyson on OS X
« Reply #47 on: September 20, 2011, 10:19:02 AM »
The visuals are just the surface, guys. And that the surface shines is only part of the concept. In the past ten years I've been teaching OS & and all kinds of software on both platforms, plus I’ve been doing design & stuff, with switchers, with young ones, with old ones, with n00bs and with computer geeks. ALL had 1. more fun on the Mac, ALL learnt faster, ALL learnt w/ less fears, and the majority of them either has already switched or intends to switch to the Mac.

And if you say the Mac is expensive b/c of the shine, no. 1st it’s as expensive as good shoes are. Pay 50 bucks more and wear them ten years, and you feel well in them. Pay for cheap shoes and they’re good for a year, if you’re lucky. 2nd, yes you pay an extra. But you pay for the concept, you pay for saving adrenaline, you pay for being spared from gastritis. Feeling good is indeed worth something to me. Just like a good backup concept. It saves you from nightmares.

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Re: Dyson on OS X
« Reply #48 on: September 21, 2011, 04:03:31 AM »
I still wouldn't trade for good old linux... Customization and pure software power is what does it for me ;-).

Quote
ALL learnt faster, ALL learnt w/ less fears

A lot of very useful tools are hard to learn(or at least to master): vim and/or emacs or pretty much all programming languages, and no no-codingRequired software will compete with programmer written code(for now, at least). Of course, this is normally for power users, and UX is one the most import aspect to attract a lot of people, and that's where Macs and Microsoft shines...

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Re: Dyson on OS X
« Reply #49 on: September 21, 2011, 11:14:48 PM »
<cough cough> you’re not the first “IT Guy” I hear telling me they avoid Apple for tech and performance reasons … only few of ’em admit (only to me, not openly ;)) that over half of ’em would be unemployed in the the other case ;D

If you’re a “Windows Guy”, just recommend Windows to your employer and you can be pretty sure he’ll always need you.

OK, I have said enough about “that other operating system” now. Just know that I’ve been working with both of these, and alltogether, since 1983, with more OSes than I have fingers on me my hands. And yes, I still have all my fingers ;)

Oh dont get me wrong, Im not a windows fanatic, and I dont hate apple. In fact I have an iPad, the reason I avoid it is because it doesnt support many softwares and games and for any IT guy that is an issue. specially people that use computer on a professional level. That is what I mean by effectiveness. Apple is actually very good . . . but it doesnt support what people need.

VMware is now becomming the most popular software installed on Apple iOS, that it self says alot of things about iOS.

so the TL:DR version:
I dont hate apple, I just cant use iOS much for anything other than browsing the internet or reading articles or watch movies and etc . . ., and people that only need that much functionality (roughly 80% of human population) should go for it.

Windows on the other hand is a piece of crap, but a piece of crap I can use . . . so thats where the problem comes.

If an IT guy said Apple is bad, slap him in the face and tell him he lies. because its not bad, but not useful in our profession . . . i think you got what I mean right?

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Re: Dyson on OS X
« Reply #50 on: September 22, 2011, 01:24:07 AM »
If an IT guy said Apple is bad, slap him in the face and tell him he lies. because its not bad, but not useful in our profession . . . i think you got what I mean right?

This. I'm fine with Apple, and with Windows to a degree.

One problem is that Windows is used by so many people, which means that unless a software dev will favour Windows over Macs. However, the same holds true for the flip side of the coin. Windows, in being so widespread is therefore the target of a large proportion of malware and other unwanted stuff.

I'd use a Mac if I did things that a Mac was built for/if my interests were Mac-able. The thing is, though, they aren't. While I do mess with image editing and stuff, I don't do it nearly enough to warrant the outlay on a Mac. I do, though play lots of games and (more recently) do a fair bit of 3D rendering. For those, Windows wins. For the things Apple does well, I congratulate them. Unfortunately, those things are not the same things that I do.

Security isn't really a problem, as there's rarely ever any secret-worthy information on my (or my family's) machines. Anyway, that's why I scan any computers that we buy stuff from before we do.

Oh, and I like to be able to mess with the hardware too, which Macs just don't let you do.
« Last Edit: September 22, 2011, 01:28:00 AM by Pilchard123 »

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Re: Dyson on OS X
« Reply #51 on: November 10, 2011, 12:34:41 AM »
I took a look at the largest model dyson fan, and it definitely does not provide airflow anywhere near as much as a similar diameter conventional oscillating fan. I'll buy one only if the price goes down by a factor of 10 AND if they add more powerful internal fan to give it more 'thrust'. I would also like to see dyson incorporate ion-drive technology in their fans, otherwise caterpillar-drive technology.

...?

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Re: Dyson on OS X
« Reply #52 on: November 10, 2011, 06:09:56 AM »
Yep, dyson fans are totally not worth it ^^

100% with you, Mr. Spammer.

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Re: Dyson on OS X
« Reply #53 on: November 10, 2011, 07:20:57 AM »
Please be careful with quick accusations …

Andrew Rusin wrote something else, I think it was Eufloria-related, somewhere else here. AND there’s no spam link to be seen (or did you delete it, Pilchard123?), AND he doesn’t advertise Dyson fans, he rather bashes them ;)

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Re: Dyson on OS X
« Reply #54 on: November 11, 2011, 01:43:07 AM »
In my book, fan-bashing is just as much advertising as promoting them. Just sort of anti-advertising.

Also, "ion-drive"? That's a theroetical spaceship engine, not a fan.

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Re: Dyson on OS X
« Reply #55 on: November 11, 2011, 02:29:24 AM »
:D OK.

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Re: Dyson on OS X
« Reply #56 on: November 11, 2011, 06:07:14 AM »
Oh, sorry, made a mistake there. Ion-drive craft do exist. Caterpillar drives are either submarine silent-running mode, or something else not fan-related.

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Re: Dyson on OS X
« Reply #57 on: November 14, 2011, 08:22:33 PM »
Definitely spam, look at the sig. They have clever robots these days.

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Re: Dyson on OS X
« Reply #58 on: November 14, 2011, 11:08:05 PM »
Oh, That signature wasn’t there a few days ago, IIRC. Deleted the msg and will delete the acct in a second.

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Re: Dyson on OS X
« Reply #59 on: November 15, 2011, 01:05:26 AM »
No, it wasn't. What was it?

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Re: Dyson on OS X
« Reply #60 on: November 15, 2011, 08:40:40 AM »
Some Casio stuff.

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Re: Dyson on OS X
« Reply #61 on: November 27, 2011, 04:35:29 AM »
I've updated my bundle with the patch.

Download patched 1.20


Is there a more recent Version of dyson available than the one in this patch?
The patch is working great on Lion BTW  ;-)

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Re: Dyson on OS X
« Reply #62 on: December 03, 2011, 12:30:53 AM »
AFAIK 1.20 is the latest Mac-compatible version of the game. I think 1.20 is the latest version of Dyson anyway...?

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Re: Dyson on OS X
« Reply #63 on: November 13, 2012, 11:29:50 PM »
Any hints about when I might me happily playing Eufloria on my Macs? Approximately? Please?

i've been away for a while... is there now a fully functioning Mac version?
when i was on here before i had a pc, now i have a mac (because of the djing gig, running Traktor) and of course, now i have to find out how to play it on the mac.

the file just above, 1.20 - is that a fully workable .dmg file ??

AWS

ps - can someone state, clear instructions on how to install on a mac and where the relavent downloads are? i realise that there are instructions at the beginning of this thread as well as various links to files- the one on the previous page no longer works btw- but it would help me to know what files, in what order, and what patches/ versions to use, where exactly to install on a mac, etc etc...
i appreciate this may mean repeating some steps already mentioned but it cant harm any...

hope someone can help.
« Last Edit: November 14, 2012, 01:22:41 AM by AWS »

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Re: Dyson on OS X
« Reply #64 on: November 14, 2012, 01:21:43 AM »
I think you can forget that one. Check this: https://www.humblebundle.com/ :)

AWS

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Re: Dyson on OS X
« Reply #65 on: November 14, 2012, 01:23:54 AM »
I think you can forget that one. Check this: https://www.humblebundle.com/ :)

so that android version will work on my MBP, 10.7.5 ??

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Re: Dyson on OS X
« Reply #66 on: November 14, 2012, 01:51:36 AM »
No, the humble bundle includes new PC, Mac and Linux builds. These are of Eufloria HD, not the original Eufloria.

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Re: Dyson on OS X
« Reply #67 on: November 14, 2012, 10:10:13 AM »
No, the humble bundle includes new PC, Mac and Linux builds. These are of Eufloria HD, not the original Eufloria.
ah, ok.
so, if i want to work on the old eufloria, i have to get my old pc laptop working again huh? ;)


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Re: Dyson on OS X
« Reply #68 on: November 14, 2012, 08:47:01 PM »
Afraid so. When we're back on the HD version and making additions, we'll want a handful of modders to use and suggest features BTW :)