Author Topic: AI strange behavior  (Read 4389 times)

Lord storm

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AI strange behavior
« on: February 28, 2009, 02:01:59 AM »
I notice in the user's levels strange and really interesting behavior of AI.

In the "take the flag like" level, near the mother asteroid was establish a colony for Dyson seed (120). So AI do what I am ever doing: using a weak asteroid as seed reserve to constitute an important "flotte". But the AI do not use this "flotte" to attack and conquer others asteroids.. quite strange!

In the "melee" level I see two things, firstly when 50 seed live an asteroids, the nearest enemy send immediately his own 16 seeds! Really good counter-offensive! But this is not enough the case in other levels...
The second things was an AI conquering the border of the bell and at the end having a 90 seeds army. It continues to invade other asteroids until it reach mine and ... suddenly stop! Nothing else happened from him until the end of the game! I was really affraid by him until it stopped. In fact I think it obtain by error this huge army.

Perhaps you need to increase the aggressivity when the army became strongers?

Lord storm

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Re: AI strange behavior
« Reply #1 on: February 28, 2009, 06:45:06 AM »
I observe an other strange thing in the level 4 of Metarinka pack, the seed of AI can do travel across planet that I wasn't able to do!!!

Alex

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Re: AI strange behavior
« Reply #2 on: March 04, 2009, 05:03:26 PM »
Total AI rewrite is on the list.

AI makes strange decisions sometimes. They have four main things that they do: form armies, and send scouts, and build trees, and generally expand. Within the actual AI they have decisions like move an army, make a new army, expand territory, build trees, etc. It's just random at the moment so there is a chance of an army not moving for several minutes.