Eufloria > Eufloria Classic

Level 17: Hide and Seek

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Rudolf:
Seems I may have misjudged that level's difficulty then. :-(

There may be a goood way to deal with difficulty spikes soon, so before I try to tweak the level yet again let me investigate something.
If all goes well we will have an easy/challenging option for the game soon, and with a bit of luck players can choose between them at any point in the campaign. I need to cchek on that last point though.

Worst case scenario is that I provide a hack, so either way you will be able too get past this.

kerrpe:
Thank you! I am still trying, though.

Pilchard123:
Spoilered for those that don't want to know it. Use only in extreme circumstances as this will mess up achievments and stuff. It causes the game to belive that you won the level even if you are just about to lose.

(click to show/hide)Try using devmode to bypass it. Remember devmode? Press Ctrl-D, then tilde (either ` , next to the 1 key, or ~)   , then type Quit(true) The capital Q is important. In the next level press tilde again, then Ctrl-D. More devmode info here.

Mr Frank:
  It's not that it's hard.  It's not a difficulty spike.  It's just an unpredictable chance that the level may be impossible in any given play-through.  Either completely reasonable or completely impossible depending on what the AI does.  The AIs seemed to be more under control in earlier versions - perhaps their new decision-making ability is running amok in this level?  They never made the attack/retreat moves that they do in 2.06.  The enemies that are supposed to be docile and immobile except for scripted moves will occasionally send out attacks and immediately retreat when the seedlings get there.

GliCidO:
 ???

That is one really really impossible level .. :(

I have lost the count of how many times I tried  :(

They are too aggressive, and too many defensive trees... 

You guys that have successfully passed the level .. what strategy did you used?

I have tried:

- Not to spend seeds in trees...
- Speed all the seed's in Dyson trees (to try to increase quickly the numbers...
- A mix of defensive and Dyson ...

Not a single success ... I'm getting frustrated here :(

Any clues?

(What is that about DevMod?
I get the errors:
chunk: unexpected end in precompiled chunk
and
[string "chunk"]:1: unexpected symbol near 'char(4)'
.... )

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